System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We answer your questions!
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Hi, soldiers!
Welcome to the Developer Q&A section, in which we’re going to publish our most exciting development plans and explanations about how the game mechanics work. Simply and concisely.
Read more in the Feedback and Developer Answers Compilation sections on our official forum.
Aircraft
Of course, kerosene is difficult to set fire to, particularly at a height, but an engine fire is still fully possible for jet aircraft. Both the engine and the fuel tanks can catch fire on jet aircraft.
The logic of bomb release in the game, when several mount points are present, works like this: first from the outer pylons, then from the central pylons. Often, it’s actually the larger-caliber bombs that are dropped first. There aren’t so many mounting options for different-caliber bombs in the game or opportunities to provide for a choice of bomb selection – so we have no plans for it in the near future.
We’re constantly working to improve the damage model both for tanks and aircraft. We may in the future make visual damage for the two fuselage structures. In the near future, to solve the problem of the central section, we’re going to somewhat improve the Damage Model for such aircraft, so that the destruction of this wing section also counts as a shootdown.
They aren’t in our near-future plans.
Yes, we periodically update and expand the options to mount weaponry on various types of aircraft. Right now, for example, we’re working on expanding the available suspended armament for Japanese aircraft, to make them more fun in mixed battles. Specifically with regard to jet-powered shells. We also plan to add the Soviet 82 mm and 132 mm armor-piercing RBS-82/132 shells, which will allow the early-series ILs to take on armored vehicles.
Ground vehicles
ATGM carriers already have their own niche in battles, with their own unique gameplay. Also, at a distance of 300 meters, it’s safe to say that most of them already have limited missile control. Because of the narrow field of view of the sight, and thanks to the missile’s flight speed, correcting its flight in under 1 second is extremely difficult. This means that unless you aimed right at the enemy’s silhouette, you probably won’t have the ability to turn the missile in time at that distance. I.e. at that distance, there’s no difference in whether the missile is guided or not.
It isn’t off the table.
No, we don’t currently have such a vehicle in our plans.
Misc
The game has noises for shells that fly past – both on airplanes and in tanks.
No, we don’t plan to implement a terminal velocity of sound effect propagation. In a game in which the player constantly sees explosions and shots at a distance, for which a difference in the speed of sound effect propagation would be noticeable, this would cause a feeling of discomfort due to the difference between visual and auditory output and wouldn’t provide adequate feedback.
The War Thunder Team
Read more:
Comments (108)
Good work. Can we have smoke grenade launchers? Also, as a former USMC M1A1 tank crewman, is there any chance we will see the original M1 with the 105? Thanks
Gaijin have already said that they are not going to add tanks with composite armor... and wich BR a tank with the mobility of a Leopard and an armor that would stop APDS rounds from the Chieftain would have? 10.0?
EnderlordBR, Sure, why not. Who's to say there wont ever be a tier 6+ or a BR 9+; they added 8.3 BR
Any chance to see XF5U and P 51H ingame? O I?
Dear the dev. of war thunder when will u add veitnam vehicles u have most vehicles like the m60 m47 AD2 m60 (USSR) and multiple ATGMS and the new SPAAGs. I can see u in the future adding them and if u add veitnam planes u can have a new br that's at 10.0 and it'd stay at it.
A little disappointed that they didn't ask them about more armored cars like the "Puma" being added into the game but this list will suffice.
So when will said Q&A sessions be posted on the English Forum and Russian Forum simultaneously so they get questions from their whole player base? You've got most of the assets in order but the gameplay for said assets is questionable. 4 years later, bombers and ground pounders still don't fit in Air RB. Every battle ends via TDM with rare exceptions. Tank maps too often favoring CQC with constant uptiers in higher tiers is simply a nuiscance that makes the game boring to play.
any idea when the F9F-8 Cougar can get its flight model fixed? right now, it breaks its wings off in a negative G aileron roll. like, instantaneous wing rip
I'm curious if something will be done about ATGMs, specifically how it's possible to point-blank kill a tank with an ATGM as if it were a gun and how shooting the missile as it's exposed and/or reloading seems to do absolutely nothing.
So you have sounds for shells flying past? sounds that are closer to somebody dropping a penny than say a 122mm shell flying past a tank... a shell like that makes a rather loud sound as it passes by. It is really imerssion breaking when you get massive tank shell fly past with next to no sound.
Hello, I was wondering at what speeds the ATGMS accelerated in the game. Surely they do not go from still to max speed right from launch. Are the armour penetration values affected by this? Just a tanker looking for the true meaning of life. Keep up the great work!
Nothing about World War mode, last info was in 28 April 2016, maybe next Developer Q&A ?
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