- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
3D-Cockpit for all aircraft
In update 1.65 we plan to introduce one of the most anticipated features in Simulator battles: 3D cockpits for all aircraft that do not have them at the moment. Due to the absence of cockpits SB bomber pilots did not have proper immersion on the one hand, and had superior view with the virtual cockpit on the other. This is why we are introducing 3D cockpits - for the majority of multi-seat aircraft in most cases this means a dimensional cockpit model - a simplified cockpit, that takes real aircraft topography into account, as well as pilot allocation and provides a sufficient set of instruments to fly. The decision was made to implement cockpits in this manner for a very good reason. The creation of one bomber cockpit can take as much time as that of an entire fighter aircraft with cockpit! To put that in perspective, to create complete cockpits for all bombers in game would equate approximately to an entirely new nation's complete aviation tree.
Check a few examples of new cockpits:
Changes in the gameplay of bombers
Besides cockpits, there will be another interesting and long anticipated feature - changes in bomber gameplay. Firstly, according to popular demand in Realistic air and combined battles we are switching off the arcade bomb aiming circle, which on one hand will make dive-bombers and attackers more important and on the other hand it will make flying level bombers more interesting and skilfull - players will have to plan their attack and it will encourage them to use bomber view. Secondly, we plan to introduce an option to control bomb doors thus making it possible to drop numerous bombs at once which will make bombing more efficient - at the moment a player has to take the time needed for automatic bomb door opening into account, otherwise bombs usually miss the target.
Further improvements to the "X-Ray" mode
Another useful feature will be expanded functions for the X-ray mode in the hangar, in this mode, information about the nodes and component characteristics will be displayed, in particular - the model and power of the engine depending on the chosen game mode and unlocked modules.
As well as all this, we have concentrated on fixing a lot of different bugs, the list of these fixes will be published in the final change-log in the upcoming major update.
The War Thunder Team
Comments (314)
So this is just for SB pilots not the RB and AB pilots?
its for everyone. I enjoy inspecting cockpit in RB. Thank you developers.
There is a new german aircraft on X-ray isn't there? That plane isn't ingame now. What model is it, since it looks nothing like any other mainstay german fighter (109/190 variant)? The quality of the cockpits is amazing though, nice work!
FINALLY! I stopped playing when they claimed there will be no cockpits for bombers a while ago so this announcement is a huge and welcomed surprise. Have been waiting for proper cockpits for bombers a very, very long time. This means I can finally dust off some of those aircraft that have been rusting in the hangar and put them into action again.
Really I just want bombers to start at their proper historical altitudes. there is no way in heck that a B-17 over mission target area should be below 20,000 FT much less 10-14,000
THANKS! VERY NICE! :))) would be fun to see somewhere in future a co-op mode for bombers/tanks/ships and to be able to play a gunner from gunner(s) position. maybe some sort of a VR "shooting range" -style full immersion gunner gameplay for headsets as well :)
why not 3D inside view of the tank too?
It would take a huge amount of work to model full 3d tank interior, we have other priorities.
This is enough to make Bomber players cry with joy.
so bombers get pilot views and xrays been improved. thats great news. but is there anything secret that isnt going to be shared?
He-100 V1? o3o only MG 17s in that thing .3. it will be fast, but a pain to get kills with on other single-wing fighters... does this mean it's going to be a rare or a premium? Or is gracious snail commissar has another model available? (*cough* D-0, D-1 *cough*)
Gaijin thank you sooooooo much! This is truly an update for the players! Keep listening to the community and war thunder will become the best of the best!!!!
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