- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The participants of the upcoming naval battles closed beta will be called the "Knights of the Sea". Made up of torpedo, artillery and missile boats, coast guard vessels and submarine chasers, this so-called "small" naval contingent served in all oceanic theatres of the World War II era.
"The high level of realism is one of the key design features of War Thunder. Vehicles are as close to their real life counterparts as possible. Classic large ship battles during the war were contests of patience and planning, where engagements could last from several hours to several days. In War Thunder, where all kinds of vehicles fight in one battle and players can control aircraft, tanks and ships, it is not possible to change the size of the ships or make time run faster, as everything needs to remain consistent. Our internal testing showed that battles with large battleships would be too long and boring, or required design changes that made ships entirely unrealistic. For this reason, we are focusing on fast attack-based craft, which are rarely reproduced in games. Ships, that are more suitable for the formula of our game. These fast, agile and dangerous “Knights of the Sea” are worthy contenders for aircraft and tanks on the ground" - says Kirill Yudintsev, Creative Director of Gaijin Entertainment.
All nations will have Naval research trees and different ships from each nation will be revealed at this year's Gamescom, taking place from August 17th to August 21st. Testing will take place on the main game server during specific hours. Dev testing team, other invited players and those who purchase one of two packs with unique craft, will be able to join the closed beta testing as soon as the testing phase begins later this year. The first Naval Pack includes the Soviet Project 1124 Armored River Boat with the unguided rocket launcher, the legendary Katyusha. The second pack includes the famous American PT-109, a motor torpedo boat on which the future US President John F. Kennedy commanded and performed acts of wartime heroism. Both motorboats will be available at the start of the closed beta testing as will other nations vessels.
Naval Pack John F. Kennedy’s PT-109 | Naval Pack Project 1124 |
The first to take part in the naval battles of War Thunder will be the visitors of Gamescom 2016, which takes place this year from August 17th to August 21st. In the game booth in Hall 6, Gaijin Entertainment has organized a special closed area, where guests can try their hand as captains of attack boats. For those unable to visit the exhibition, there will be a special video broadcast on the official Twitch channel and new devblog updates each day, where developers of the game will talk about the latest addition, present ships of different nations and run giveaways of access for the closed beta test for the viewers.
More details - from Monday. Follow the news!
Click here to submit your questions to the developers,
and be sure to keep an eye out for the answers next week!
Don't forget to check FAQ :
Due to dynamic nature of development the War Thunder, some information in this FAQ can be outdated. For more recent information related to Navy part of the game, please check the latest news and devblogs!
Question: When is the closed test due to begin?
Closed testing of naval battles will begin this year.
Question: How can you get into the closed beta?
Closed Beta Testing will involve invited guests, as well as the owners of the two sets with unique boats, which are already available for pre-order in the Gaijin.Store. To learn how to get into the closed test team, we will update later.
Question: When will the open test start?
Open testing is planned for 2017.
Question: Which nations will receive naval branch?
Every major nation will receive all 5 ranks of ships.
Question: Will larger ships (cruisers, battleships, aircraft carriers) be available for player control? If not - why do we need torpedos?
Larger vessels, while not available for control by players, but will be presented under the control of AI in some game modes. One of the main tasks of combat torpedo boats will be the destruction of larger ships. Player-controlled destroyers and other large ships may appear later, in other gamemodes, it will be decided based on results of closed beta.
Question: How will the vessels be researched?
Just as with aircraft and ground vehicles. In battles you may earn research points which will open new ships in the selected branch of the nation, as well as modules on the vehicles which were used in combat.
Question: The ships will be managed by the same crews, who now have the players? In other words, for existing crews will add a third specialization ship?
Yes, but only after the onset of the research branches.
Question: Will there be special locations for the vehicles?
Of course, sea battles will involve some new locations. In War Thunder, major maritime theatres of WWII will be represented: Pacific, Atlantic and Arctic oceans, as well as the Mediterranean. All the new maps will feature the new 3d water effects created using NVIDIA Waveworks technology.
Question: When will the CBT nation lineups be published?
After Gamescom. But on Gamescom you will be able to check ships from each nation.
Comments (563)
Further clarification on development with Capital ships. https://forum.warthunder.com/index.php?/topic/326775-large-ship-naval-battles-some-clarification/&page=1
Will us and jap ships be way overated br than all others because obviously have the best ships. also will the graphics get better because this is exactly what naval combat looks like normally in game but with controls. thank god the Russian bias wont be to good here because Russia had crap ships compared to everyone else lol, but they'll find a way (sigh).
wow like I said they will find a way to make Russians op they get a freacking missle boat will the us gets a pt boat with 2 torps that can get killed in literally 1 second by a mustang or any plane even a bi plane
The points made are good however i belive that aircraft carriers sould be useable (AI) however if added that would be great. Just a little suggestion :)
Is there any particular reason why we can't preorder the packs on PlayStation? I would really like to buy the 1124 riverboat.
What is the exact reason that you are starting with PT boars instead of Destroyers? The reasons you gave for not doing larger ships was that they take a long time to sink, but you forget that most of the tanks in the game had MUCH better survivability than they do in the game. This is because no-one is going to play them correctly in the first place. Players would quickly learn where the ammo stores are on ships and start destroying each other in mere seconds. At least, I think that they would.
So, sure. Let the NPCs keep the CVs and BBs, but let players use cruisers and destroyers. And remember: Most WW I ships (that survived) were also used in WW II.
Amazing!! Also, I think large ships should come. Yes, the battles would take long because the game's direction is realism and that's true, so i think the RP and lions awards should be hefty for ships but not too hefty that they would bring imbalance.
Without capital ships, it can't be called naval battle. It is river battle or stream battel at the best. I bought the USA pack only because I really like this game Still, I hope Gaijin can release capital ships ASSP.
Will we get submarine warfare, and will the ships interact with both land and air?
this is going to be so cool
I'm sorry but you had the potential to crush wargaming's World of warships here but instead you did the exact opposite. Everyone was super hyped to get their hands on Battleships, cruisers, and destroyers and you give us tiny boats while the AI controll the big ships!? All I can say is I'm very disappointed and I have lost all hype I once had for ships in warthunder.
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