- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
It takes weeks to build a ground vehicle. It takes years to train a professional. Vehicle crews and maintenance teams are the most valuable resource in any player’s slots. |
But the realities of the game dictate their own rules. Every day on the War Thunder battlefields, far more vehicles are destroyed than ever met their end in real war, and a vehicle that is very survivable in real life may fail to show its virtues so clearly when it comes under a hail of fire. This mostly concerns heated battles on the ground.
We strive to recreate historical reality wherever this doesn’t oppose simple logic and exciting gameplay, and the survivability of ground vehicles in battle is an important factor that directly influences how much fun people have in battles. But how do we adapt our vehicles for far more deadly battles than those that took place in real life, without touching the tanks’ carefully recreated characteristics? The answer is simple: crews! It is people that control tanks, and the tank is considered lost only after the majority of its crew are killed. We’ve been looking into various options that would allow you to enjoy the battle for longer without losing the sense of a true conflict. These options included medkits, which would allow you to return a member of your crew to life, but many of you considered this mechanic not entirely suitable for the realities of Simulator, Realistic and even Arcade battles in War Thunder. There was a literal downpour of suggestions for an alternative.
We’ve considered the most logical of your suggestions in developing this latest mechanism, and now we present a new mechanic – crew drafting.
Do things look bad? The tanker is already on the way!
In a large upcoming update, tankers in all modes will become acquainted with a new mechanic with which a tank still capable of contributing to the fight mechanically can prepare for the next skirmish with the enemy by replacing a knocked-out crew member with a reserve soldier.
How does this mechanic work?
Just as you requested, we’ve changed not only the crew member revival mechanism, but also introduced variety to how the mechanic works in different modes.
In Arcade mode, you can request a draft at any point on the map, and if there is only one tanker left in the tank, the draft is requested automatically and all you have to do is hope that the soldier arrives in time. It’s all quite simple, the only thing you have to consider is that the vehicle cannot move between your request for a crew member and the time the crew member arrives.
It’s a little more complicated in Realistic and Simulated modes. Here, you can only draft a tanker at a safe capture point that belongs to your team, and you can only draft a crew member manually. This is in contrast to Arcade mode, only a battle-capable vehicle with a minimum of two living crew members can draft a new crew member. It will also be impossible to move while the replacement is being fulfilled.
Crew drafting will become available after you research the ground vehicle modification of the same name. Each individual replacement tanker draft costs Silver Lions.
The tanker is ready to move whenever you request it.
We thank all players who helped by offering suggestions for the development of this new mechanic, and we hope that ground battles in all modes will become more fun because of it. Good luck!
Comments (208)
Is it possible for vehicles with a maximum of 2 crew members such as the Flakpanzer I to be allowed to drive back to a friendly capture point and to replenish crew? Or perhaps also allow last man standing (with a cooldown on how long you can switch crew so you can't keep going back and forward) on these vehicles? This patch here for RB and SB doesn't change anything to 2 crew tanks and in some cases 3 and 4 crew tanks either like the StuG, Hetzer, Conway, etc.
Another idea, could it be possible that there can be a 'module' to increase the crew count of some tanks? Some tanks in WT are not at their maximum capacity, Such as the Sd.Kfz 6/2 which has a spare seat next to the driver. I believe the Wolverine/ Achilles also has a spare seat too and some other tanks.
Well Done, this is a lot better than the medkit and last man standing!
in arcade this is a medkit with different name... :/
This one actually looks good, and I think it's going to work well too. GJ Gaijin. Never thought I'd be able to say that...
It will make for some very anoing plays none the less but it is good
maybe add the medkits back but only usable at a cap point
I'd call it a stretch to call this "realistic", but at least it isn't forced upon us in RB/SB, and it's somewhat difficult to get in those modes as well, so I think it's a good compromise :) (However, if you REALLY want to get realistic and have tanks last as long as they did in real life, you should simply make the maps larger and not force tanks into close combat situations in towns and the like, by putting the cap points there all the time)
As I understand the general concept, this just seems to be another way to suck out silver lions from players. so you have to buy more to play and research veh. than helping out game mechanics.
It would be cwl if you guys (Gaijin) did the same thing with Parts, when your cannon, optics, elevation are damaged, you could request a truck to come and deliver you spare parts for you to repair. The truck however, can be destroyed by enemies but there will be no markers for that vehicle nomather heat mode your using. I think it would be more realistic than having unlimited parts in you tank. I would appreciate if a staff answered this quickly, overall, good work Gaijin!๐๐๐๐๐๐โบ๐๐๐๐๐
I like this, I also however didn't mind the med kit and last man standing either. 2 man vehicles are still very risky. I think first aid kit would have worked for red health crew to restore them to yellow or full health from orange/yellow. I enjoyed the last man standing maybe it could be reincorporated in RB/SB for driver only so you can get to the point. Or if the gunner is left you become a bunker, just gun use no crew replacement or driving unless on point.
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