System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Update 06.11.2017 (Server Update)
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- MBT-70/KPz-70
- Cannon reload time has been changed from 10 to 6 shots per minute. Source: Rolf Hilmes - Kampfpanzer, Die Entwicklungen der Nachkriegzeit. R.P. Hunnicutt - Abrams, The history of the American MBT, Volume 2.
- M551
- Shell fire rate has been changed from 4 to 5 shots per minute.
- ATGM reload time has been changed from 30 to 15 seconds.
- The number of ATGMs has been limited to 10 missiles. Source: "Comparative characteristics of main battle tanks " Fort Knox 1973 / DARCOM P-706-253 "Engineering design handbook: Breech Mechanism Design" / FM 17-12 1977 version C1 "Tank Gunnery".
- M60A2
- Shell fire rate has been changed from 4 to 5 shots per minute.
- ATGM reload time has been changed from 30 to 15 seconds.
- The number of ATGMs has been limited to 7 missiles. Source: "Comparative characteristics of main battle tanks " Fort Knox 1973 / DARCOM P-706-253 "Engineering design handbook: Breech Mechanism Design" / FM 17-12 1977 version C1 "Tank Gunnery".
- Churchill Mk.I
- The number of smoke grenades has been changed from 6 to 25. Source: Army Operational Research Group, Memorandum No.F.12, Tank Data Volume I - British Tanks.
- Churchill Mk.III
- The number of smoke grenades has been changed from 6 to 30. Source: Army Operational Research Group, Memorandum No.F.12, Tank Data Volume I - British Tanks.
- Churchill Mk.VII
- The number of smoke grenades has been changed from 6 to 20. Source: Army Operational Research Group, Memorandum No.F.12, Tank Data Volume I - British Tanks
- Cromwell Mk.V
- The number of smoke grenades has been changed from 6 to 20. Source: Army Operational Research Group, Memorandum No.F.12, Tank Data Volume I - British Tanks.
- Valentine Mk.I
- The number of smoke grenades has been changed from 6 to 18. Source: Army Operational Research Group, Memorandum No.F.12, Tank Data Volume I - British Tanks.
- Cromwell Mk.I
- The number of smoke grenades has been changed from 6 to 30. Source: Army Operational Research Group, Memorandum No.F.12, Tank Data Volume I - British Tanks.
- Crusader Mk.III
- The number of smoke grenades has been changed from 6 to 30. Source: Army Operational Research Group, Memorandum No.F.12, Tank Data Volume I - British Tanks.
- Comet/Comet Iron Duke
- The number of smoke grenades has been changed from 6 to 30. Source: Army Operational Research Group, Memorandum No.F.12, Tank Data Volume I - British Tanks.
- Sd.Kfz.234/2
- A bug affecting smoke grenade reloading has been fixed.
- M4A3 (105)
- A bug affecting smoke grenade reloading has been fixed.
- Type 61
- The order of available ammunitions have been fixed.
- M48A1
- Cannon fire rate has been changed from 7.8 to 8 shots per minute. Source: TM9-500 - Data Sheets for Ordnance Type Material / TM9-7012 90mm Gun Full Tracked Combat Tanks M48, M48A1 & M48C / FM 17-12, 1977 Tank Gunnery
- Archer
- Cannon fire rate has been changed from 8.7 to 10.5 shots per minute.
- Horizontal elevation speed has been changed from 4.5 to 2.5 degrees per second. Source: Army Operational Research Group, Report No.291 - Report on ammunition stowage and loading of 17 pr. gun in SPI / V/EL Report No. 45. S.P. 17-pdr Valentine. General Performance of Traverse Equipment.
- E-100
- The thickness of the lower armour plate has been changed from 120 to 150 mm. Source: Wanne "E-100" 21A 38301-U2, Adlerwerke / Jentz, T. and Doyle, H. - Panzer Tracts No.6-3 Schwere Panzerkampfwagen Maus and E 100 Development and Production from 1942 to 1945.
- M36/M18 Super Hellcat
- The rate of fire has been changed from 6.3 to 7 shots per minute. Source: RAC Technical Situation Report No. 38, Sept. 18, 1945
- Pz.II C/F/DAK
- A bug which would cause the vehicle to see-saw excessively when braking, resulting in the front track components dipping below ground level, has been fixed.
- Pz.III (all)
- A bug which would cause the vehicle to see-saw excessively when braking, resulting in the front track components dipping below ground level, has been fixed.
- StuG III A/F/G, StuH 42
- A bug which would cause the vehicle to see-saw excessively when braking, resulting in the front track components dipping below ground level, has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.