System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Update 23.10.2017 (1.71.2.34)
Attention! Outdated news format. Content may not display correctly.
Enduring Confrontation
- Airfields will no longer spawn closer than 12 km from each other.
- The size of the bombing zone has been reduced by 40% to make it more difficult to bomb across an airfield.
- The number of possible positions for airfields has been increased.
- A bug which would cause the “attack the enemy base” radio command to show the undetected base for players that had not yet detected it has been fixed.
- A new feature has been added. At mission start, a pair of ai controlled aircraft will take off from the airfield and circle until an enemy (human controlled) appears within a specific radius. They will then attack the player/s until they are destroyed and will respawn again within 5 minutes. Each airfield will have its own pair of ai defenders.
- The chance that ai controlled patrolling aircraft on both teams will be active at the same time has been reduced.
- The height that AI will engage over the battlefield will now depend on the rank of participating vehicles:
- Rank 1 — 1700-2000 m
- Rank 2 — 2200-2500 m
- Rank 3 — 2700-3000 m
- Rank 4 — 3200-3500 m
- Rank 5 — 3700-4000 m
- The altitude of AI bombers will now depend on the rank of participating vehicles:
- Rank 1 — 1500-1700 m
- Rank 2 — 2300-2500 m
- Rank 3 — 3200-3500 m
- Rank 4 — 4000-4200 m
- Rank 5 — 5200-5400 m
- The task for destroying enemy AI bombers will now count as complete if all of the bombers are destroyed (in the past it was counted as complete after less than 4 bombers remained). Also, the task which requires you to cover allied bombers will count as complete when at least one of the bombers leaves the location area having survived.
- A bug which would cause bombers, after having completed their first task, to lose their formation and fly as a group until the end of the mission has been fixed.
- A bug which would cause the bombers of the “Axis” team not to appear when bombers of the “Allied” team did has been fixed.
- A bug which would cause AI aircraft, in various missions, to stop responding to commands and continuously fly in a circle or straight line, has been fixed.
- A new type of task has been added: escort/destroy attack aircraft. The mission of the attackers is to assault any ongoing ground battles.
- Enemy hunters will now take into consideration players that are approaching or taking off from a friendly airfield, and will avoid attacking them. The chance that hunters will appear when only a small amount of players are in a team (up to 4 players), has been greatly decreased.
- To complete the task of destroying the enemy ground vehicles and aircraft, it is necessary to first discover these vehicles. If the player finds and activates the task, their team will be rewarded with victory points (⅕ of the reward for completing the task). If task detection occurs on its own due to the approach of the AI vehicles to the front line, or due to the AI aircraft, detection victory points will not be awarded. The range for task detection is higher for players than it is for AI vehicles. The presence of an active friendly spotter increases the detection range for players and/or AI vehicles.
- The amount of SPAAGs present in vehicle columns has been reduced. Now, if several targets are present, it is less likely that a single vehicle will be targeted by several AAA.
- The respawn locations for ground vehicles on the front line have been improved. The probability that vehicles will spawn in buildings or forests has been reduced.
- The logic of ground battles has been changed. Now after the end of a battle, the winning team’s ground vehicles will not withdraw until at least one more battle begins.
- A bug which would cause ground battles which had just started to end immediately has been fixed.
- The visual representation of the front line on the mission map has been redesigned. Now, the front line more accurately displays the real, up to date situation for each grid square, which allows for a reduction in the number of contested situations. The probability that an object is in a friendly area, but due to inaccurate visualization of the front line, is actually displayed in the enemy area, has been reduced.
- A bug, where movements in the front line would not correctly affect the condition of an airfield, has been fixed. Now, when an airfield falls into enemy territory, it will be permanently destroyed as was originally planned.
- Bases which were previously considered bombing targets, which then fall behind the front line of the enemy, will now be automatically destroyed.
- The maximum amount of bases which act as bombing targets for each team has been increased from 1 to 2.
- The victory-points reward for completing mission tasks has been doubled. Additionally, completing a mission will now require the completion of 30 tasks.
- A new mission has been added for Enduring Confrontation which is dedicated to the civil war in China from 1946 to 1949. The following nations will participate in this mission: USSR vs USA.
All mission types
- Airfield AAA are now less likely to concentrate their fire on a single target if several targets are available. They are also more likely to switch between targets.
- A bug which would cause AAA to shoot vertically after they had lost their target up until the end of the game session has been fixed.
- AAA when choosing a target will take into account if friendly aircraft (to AAA) are engaging and will not choose such a target. In the case of AAA already attacking enemy aircraft and friendly (to AAA) aircraft are approaching the engaged enemy, the AAA will continue to shoot the enemy aircraft for a short time, when they will then switch to another target. When there is only one target (enemy) in AAA range, then the AAA will continue to attack that enemy.
Other
- A bug, which left aircraft controls responding while typing messages in chat or in a personal message has been fixed.
- A rare bug that prevented a replacement of the vehicle driver has been fixed.
- A bug, where in some cases the enemy ground vehicle wasn’t displayed at short distance has been fixed.
- М551:
- The reload time for the "Shillelagh" ATGM has been increased relative to the reload time of the other types of shells. The minimum ATGM reload time is now 33.3 seconds.
- Client stability has been improved.
The War Thunder Team