System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Update 22.07.14 (1.41.29.26)
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- New lighting render has been added;
- Physics have been improved;
- Planned changes in ground forces matching, battle ratings and progression rate;
- Squad streaks;
- Ground forces maps improvements;
- Bugfixes and massive corrections to performance figures of ground forces;
- Multiple aircraft flight models have been updated;
- Fixed AI tank behaviour during collisions. Now they will have the same collision mechanics as player-controlled vehicles;
- Added base visibility check when viewed through trees - at the moment it is only enabled for the armour penetration indicator in AB;
- Fixed a bug causing players to be unable to douse fire whilst in water.
- Added repair and rearming of ground vehicles at capture points;
- Added influence of tank crew on detection. A non trained crew will be able to locate targets up to 1km away, fully trained to up to 1.5km; direction of detection as follows: commander - towards camera direction, aimer - towards barrel direction, driver and radio operator - towards tank movement direction;
- AI aircraft take off behaviour has been improved;
- Improved tank physics on the ground, especially when crossing trenches;
- Ground forces visibility check has been improved;
- Fixed errors in Mouse Aim mode;
- Improved rendering. Diffused lighting added; this will improve objects and landscape visibility in deep shadows, particularly in dusk and dawn time.
- Fixed an issue causing anti-air vehicles’ barrels to get stuck in rare cases;
- Added penetration visualisation on flexible parts of ground vehicles and aircraft;
- Collimator sight brightness now depends on the time of the day;
- Visuals of the VOF-530 (KV-2) HE shell hits improved.
- Reduced the amount of RP rewarded for tank battles to better match the air vehicles progression speed;
- All ground vehicles’ Battle Ratings have been adjusted to better match aircraft BRs and reduce the waiting times (full list of changes);
- Maximum gap between the lowest and the highest ranked vehicles in a battle set to 1.0 BR; now the rule of maximum 1.0 BR spread applies to all modes;
- Aircraft economy and Battle Ratings adjustments (full list of changes).
- Added visual warning about incoming artillery attack;
- Added ground vehicles’ symbols for the web map;
- It is now possible to share the following events on Facebook:
- Vehicle purchases;
- Researching of all modifications for a vehicle;
- Added localization for French, German, Italian, Spanish, Portuguese and Polish. It's selected automatically based on Language setting in System Software.
- Vehicle purchases are now shared to "Recent Activities" feed.
- Many small errors fixed in ground vehicles damage models (missing support rollers, reserve tracks, external shields);
- Extra normalization added when the shell calibre exceeds armour thickness. Maximum additional angle of the normalization is 6 degrees if shell calibre exceeds armour thickness by three times.
- F2A-3, G. 50 serie 7AS, Spitfire Mk Vb and F. Mk IX, G4M1, Blenheim Mk IV, B-17 series, Ki-49, Ju-87 - preliminary tuned.
- I-16 type 27 and 28, F8F-1b flight models updated to better meet historical data;
- Drag coefficient reconsidered for 500kg and bigger bombs (reduced) and Br. 21 rockets (slightly increased);
- Fixed rudder behaviour at low speeds during control-rod locking;
- Fixed bug that caused deflectable trimmer position set on the ground to not save after test flight;
- Fixed elevation angles for М4А2 Sherman tank from -12+25 degrees to -10+25 degrees. (According to Hunnicutt “Sherman. A History of the American Medium Tank” page 542);
- More detailed armouring model of the Pz.Kpfw IV ausf. H series, arrangement of protection now is after Trojca “Sd.Kfz.161 Pz.Kpfw.IV Ausf. G-H-J [vol. 2]” page 15. Hull back - 20mm, side skirts 8mm, roof of the turret is separated on two zones with armouring of 95 and 30mm;
- 152mm cumulitive BP-540 shells for ISU-152 have been added;
- Blunt head AP BP-540B shells for ML-20S (SU-152, ISU-152) have been added. Default shell changed to pointed BR-540;
- Starting speed of the Pz.Gr.39 shell for 105mm KwK.46 cannon has been changed from 900 to 1005m/s (after “German Steel Armour Piercing Projectiles and the Theory of Penetration” page 30);
- Added a parameter that simulates anti-recoil and muzzle brake systems. It is more noticeable on light vehicles with powerful cannons (ZIS-30, GAZ with anti-air 72-K cannon etc.);
- Reduced arc of fire for ZIS-30, traverse angle to the left was decreased from 30 to 17 degrees so gun breech won't go through model of the loader;
- Added two aviation missions in RB mode: [Operation] Kuban. Myshako and [Event] Attack on Pearl Harbor
- There is no longer line of sight between the central hill and the Northern respawn point in Arcade battles;
- Fixed some landscape collision bugs;
- Respawn points for tanks on Carpathians [RB and SB] was moved further away to increase battle zone size;
- Fixed bug on northern respawn points on Carpathians [AB]. Tanks should no longer spawn inside the rocks;
- Riverbed has been reworked so ground vehicles will not drown when entering the water;
- Added a pathway to the hilltop in the centre of the beach from the right respawn point;
- Centre capture point area has been slightly changed so the team from the left respawn point will have better protection;
- Added shell-hole textures to the existing shell-holes;
- Added sounds from recordings of the original Griffon engine for all the variants of the Spitfire fitted with Griffon.
- Improved firing sounds for Kw.K, Kw.K 36, Kw.K 37, Kw.K 38, Kw.K 39, Kw.K 40, Kw.K 42, 20-К, ZiS-4, ZiS-5, L-11, F-34 cannons.
- Added sounds for the Sh-37 cannon.
- New sounds for the MK-103 30mm cannon (both aircraft and anti-air variants).