War Thunder background
Update 1.37.45.12
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The latest update of War Thunder will please players with interface changes, several planes will get their performance adjustments and also a lot of bug fixes have been made. ====================== - Eject from the plane on carriers is fixed (now you can return to your plane without losing the aircraft) - Fire angles of the turrets that were able to rotate 360 degrees are fixed. - Many fixes to the Event interface. - Changed directory name for the game logs – now it is "game_logs" - Added debug data to the connection status (to ease troubleshooting by screen shots without the logs) - Fixed video playback in historical campaign of the Steam version. - Fixed an issue with “Show ammo” and “Show temperature” settings being impossible to save. - Players that are not yet connected to the battle are now shown in the scoreboard menu. - “Anarchist” title and achievements based on bombs and rockets are fixed. - Slight render improvements. - Fixed a few client crashes. Completely changed FMs of these planes (according to data sheets): - All planes of the La series - MiG-3-15, MiG-3-15 (BK) Yak-3: - Fixed propeller polar curve that was leading to incorrect behaviour of constant-speed governor - The “100 octane fuel” modification is now accounted correctly. This way the flight model is now brought to Data Sheet reference (in older versions modification was counted twice). - Reduced the effect of the elevator heaviness during speed increase (the old value was a wrong one and pilot couldn't blackout during horizontal manoeuvre) - Maximum safe indicated speed (IAS) is set at 720km/h Typhoon series: - Fixed propeller polar curve that was leading to incorrect behaviour of constant-speed governor Tempest Mk. II: - Fixed wrong coolant overheat alert message (new parameter in the interface for air-cooled engines) Tempest Mk. V: - Fixed propeller polar curve that was leading to incorrect behaviour of constant-speed governor UPD: Players that are not yet connected to the battle or disconnected during the connection process are now shown in the scoreboard menu as: “[Bot_Name]...Player_Name” if bot took control over the players plane or just “...Player_Name” if it didnt