Update 02.12.2020 (2.1.0.85)
  • A bug which would occur when a destroyed, turretless ground vehicle was fired upon, whereby the shell would disappear in the area the turret used to be despite nothing being there, has been fixed.
  • A bug where smokescreens would not hide the markers of other vehicles during ground battles has been fixed.
  • Browning-Colt Mk12 Mod 0 / Mod 3 — All types of belts now have the tracer round as the first munition.
  • Vickers P — The rate at which the cannon overheats, and the spread of the ammunition, have been reduced.

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • “Hull destruction” functionality no longer applies to damage on the internal modules caused by kinetic shells. Hull destruction has been removed from hull hits by kinetic ammunition for the following vehicles:
    • P.7.T AA
    • Lorraine 37L
    • Flakpanzer I
    • Flakpanzer 38
    • Panzerjager I
    • Nashorn
    • Marder III/Marder III H
    • Sd.Kfz.221
    • Sd.Kfz.251/10
    • Sd.Kfz.6/2
    • 8,8 cm Flak 37 Sfl
    • Sturmpanzer II
    • VFW
    • Waffentrager
    • AB43
    • FIAT 6614
    • R3 T20 FA-HS
    • Breda 501
    • Ho-Ro
    • So-Ki
    • Ta-Se
    • Type 94
    • Ikv 103
    • Ikv 72
    • Ikv 91
    • QF 3.7 Ram
    • Light AA Mk.I
    • M13
    • M16
    • M15A1
    • M3 GMC
    • LVT (all)
    • M18 (all)
    • Super Hellcat
    • M19
    • M42 (all)
    • M56
    • ASU-57
    • BM-13N
    • BTR-152A
    • GAZ-AAA (4M)
    • GAZ-AAA (DShK)
    • GAZ-MM (72-K)
    • ZiS-12 (94-KM)
    • ZiS-30
    • ZiS-43
    • YaG-10 (29-K)

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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