- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
We have another round of questions and answers for you, with War Thunder producer Vyacheslav Bulannikov!
Aviation
Q. Do you have any plans for the USN Naval variants of Phantoms in the Naval aircraft branch? F-4B, F-4J and F-4S? So far we have only seen the addition of the USAF variants.
- Yes, we have such plans.
Q. With the expansion of Rank VI aviation, missiles are an ever increasing key element to combat. Given some aircraft now have a progressive choice of 2-3 missile options, is it possible we could see some basic form of “stock missiles” such as AIM-9B and R-3S?
- We do consider some options for high-rank missile combat jets.
Q. Some nations in game, such as Germany, Japan, Great Britain and the USA could support almost an entire line of floatplane aircraft with many examples not yet featured in game. Since they are increasingly more relevant in naval battles for quickly capturing zones, will we see more floatplanes and flying boats in future updates?
- You hopefully will.
Q. Will we see an expansion into Rank VII for aviation this year?
- Stay tuned to our official news.
Q. Do you plan to add a voice warning system (‘Bitching Betty’) in aviation?
- Yes, this might be an interesting addition to high rank combat audio.
Q. Are you planning to add the IL-40 and its modifications?
- Yes, there are such plans.
Q. Is it possible to implement in bombers (and other aircraft with unused crew) the crew mechanics of the tank/naval types, with the replacement of each other? It is known that for medium/heavy bombers, the crew did not only get along with the first/second pilot and gunners. A bombardier, navigator, radio operator, flight engineer, etc. could still be on board. If the pilot/gunner was incapacitated, these crewmen could replace them, keeping the aircraft's combat effectiveness. Sometimes it is a great pity when a four-engine jumbo is deprived of its pilot with a single well-aimed shot, and it is immediately counted as a frag, or the gunner is knocked out, and the upper hemisphere immediately remains defenseless.
- The game already partially uses this mechanic, in planes with dual control: to shoot it down by knocking out the pilot, you need to hit both pilots, if only one of them is knocked, the aircraft continues to fly. As for the turrets, consider that the gunner's knock-out also reproduces the possible destruction, or malfunction, of the weapon or the turret equipment, so that further use of this gun point becomes impossible.
Ground Forces
Q. With the addition of the South African subtree, does this mean we might still see a British light tank line with vehicles such as the Scorpion, Scimitar, FV721 Fox, Alvin Saladin and Ferret.
- Yes, new light combat units from Great Britain are planned.
Q. Certain tanks have destructible elements of their visual model, such as side skirts. Historically, vehicles like the Tiger II, Jagdtiger and others often went into battle with certain parts removed. Has it been considered to allow customization of such elements in the hanger to allow individual tanks to differ more in battle since their removal is already present in the model?
- Such customization options are not being considered at the moment. We believe current customization variants to be various and sufficient, including “combat” customization, where tanks receive different hit marks from enemy shots.
Q. Why don’t wrecked tanks cool down during a game? Long after a tank is destroyed, it remains “hot” as if it's still active, and becomes confusing when using thermals.
- Most tanks are destroyed by fire, so over the course of an in-game battle, they do not have time to cool down. Also, metal structures are heated up considerably by the sun, without any fire. As for the thermal radiation of the engine or hot exhaust gases, they disappear after the destruction of a tank.
Q. Do you plan on implementing the VCC 80 Dardo for Italy? If yes, is it possible to also implement the Spike LR ATGM as this vehicle used such weaponry (as a replacement variant for the TOW)?
- Yes, there are such plans for it. As far as guided weapons - an ATGM like the Spike will be a very unpleasant and unbalanced weapon if it has all of its actual combat capabilities. Players could already see this in the 1st April event when a technical issue with the TOW missile on the Swedish vehicle caused it to have (for a short time) similar capabilities as the Spike (over-the-horizon firing, trajectory lock and redirection on the flight). In this form, without the mass use of active protection on tanks, the weapon would be way too powerful. Therefore, as an option, we are considering the implementation of a “reduced” functionality on these missiles; for example, with only target lock before launch and no correction and redirection during its flight.
Q. Did all vehicles in the game receive voluminous armour? Can the interaction of voluminous projectiles with vehicles without this mechanic cause any problems now?
- No, not all vehicles have it yet, but we are working on it and with each major update we will release new vehicles with voluminous armour. You can define voluminous armour if the tooltip indicates “armor dimensions at point”.
Q. Are you continuing to develop the functionality of suspended armour?
- Yes, we regularly introduce vehicles with different options for additional protection.
Q. In the British tech tree, we currently only see the Challenger 2 as the top-tier vehicle. As you are aware, they had no other tanks. Will there be an option to add tanks from the Commonwealth?
- Not all Challenger 2 variants are available for use in game, and as we continue to see new variants and prototypes with different turrets, the Challenger will continue to serve in that capacity.
Q. Why is there no 3BM60 top APFSDS for the T-90A and T-72B3? After all, there is the Leopard 2A6 with DM53, as well as the M1A2 Abrams with the M829A1. Are there any restrictions that prevented the introduction of this projectile?
- We are rather cautious about the introduction of more powerful ammunition in top-tier battles, each such projectile is a precedent and the devaluation of armour in general. However, the current efficiency of the top Soviet vehicles (except for the T-80U) is still noticeably inferior to the western ones, so the reduction of the BR and the new mechanics of the high-explosive damage somewhat improved the situation, but not enough. Therefore we consider the introduction of the ЗBM-48 “Svinets” APFSDS projectile as one of the measures, in tungsten variant to start from.
Naval Forces
Q. Currently torpedo tubes can be detonated and almost instantly kill a ship. This specifically hurts Japanese destroyers the most and makes them much harder to play as they feature an easy external ammo rack of sorts now. Do you have any plans for this part of the damage model in terms of refining how it works to make Destroyers with torpedoes less likely to explode?
- This issue is going to be fixed and the explosion chance will be significantly reduced.
Q. War Thunder Warfare 2077 showed an interesting controllable UAV for the Hydra, is it possible this mechanic could also work for ships with catapult aircraft modeled could be tested?
- It is very interesting mechanics for us and we consider various applications both in naval and ground battles.
Q. Do you plan to introduce Naval Enduring Confrontation (RB) in a permanent mode, like helicopter confrontation (AB) or air confrontation (SB)? I would like to see this mode more often, the last test showed its best sides.
- No, we plan to continue the events as intermittently held.
Q. Will there be projects for series H battleships for Germany in the game? They were laid, but were soon dismantled. The battleship Bismarck will not be able to withstand Yamato and Iowa on equal terms. We would like to see the H-39 project.
- We consider as possible the addition of similar ships, those that were laid down, but were not completed in reality.
Helicopters
Q. Are more helicopters planned to expand the Italian Helicopter tree?
- Yes.
Misc
Q. With the new hanger, is it possible to consider an “instant test drive” that launches you immediately onto the map at the base? The location seems to be really interesting and nice for exploration.
- We have plans to change the tank test drive, but this is unlikely to be a seamless implementation, it has its drawbacks. The current hangar as a map for a test drive has them too.
The War Thunder Team
Comments (230)
Awww, no removable side-skirts? That's kind of a bummer. Although I guess...that might make it slightly easier to confuse two models of the same tank from different nations. Not even 'combat' customization on the Panther side-skirts or the Tiger II and Jagdtiger track armour, though?
If the side skirts are figured into armor though, It would require modeling multiple variants of the same vehicle to take into consideration any personal modifications by players. That's likely the big thing preventing it.
"We are rather cautious about the introduction of more powerful ammunition in top-tier battles" What do you mean? DM53 broke top tier, no tank have reliable armor to protect from that shell, with a huge backlash, leading to Germany being put on both teams during a match and artificial reload increase on the Leopard 2A6. Each update is the same, new MBT for Germany, new CAS for USA, new tank or plane for USSR, why not focus on other nations at least for one patch? SA tree isn't the answer either
"broke top tier" xdd, I dont think you even play top tier.
Could you fix the grip on the tanks? It is annoying to have tanks with engines capable of climbing hills and these are not reflected in the game, I understand that it is a measure to avoid accessing places on the map that should not be accessed, but I think that it would be better to create a solution on the map than to reduce the power and traction of the vehicles. (I've still seen goat-like tanks in the mountains, so low grip wasn't a solution)
I am desired about more vehicle lights in warthunder, but there's nothing about it in this QA:(
They said Britain will have light vehicles
Please give the pfm R-60's
Since it's an event-vehicle, it most likely won't get them
While the (non-historical) reload nerf to the Leopard 2A6 was very much justified, why was the same applied to the Strv 122B? This would have made sense if it had gotten its historically accurate Slpprj m/95 round, which would have been a natural counter to the 2A6. Especially with the recent MM changes, which have Sweden going up against Germany a lot more. The Strv 122's already trade firepower (481mm of pen) for "more" protection. Thus I think that the RoF-nerf to the 122B should be revoked.
481mm is more than enough, DM53 wont go through the strong part of Leopard 2a5-->, the turret wedges that is.
Capt_JamesTKirk, What point are you trying to make here? DM53 cuts through Russian UFP's no matter how badly the shot is aimed. Yet Germany gets matched up with Russia a lot more since the recent MM changes in order to: 1) Bolster Russian WR's 2) Decrease German WR's. Thus the Strv 122's are worse off in both survivability (DM53 doesn't care about the improved hull protection they receive) and ability to frontally pen approx. 40% of opposing tanks reliably with snap shots. Conclusion: Give the 122B 6 sec reload.
where can we ask questions ?
would it be possible for you guys to add the F-14, F-15, F-16 and F-117
they could maybe add it, would it be fair ? clearly not
and stop asking for that, they will never answer because it's not coming
Why is the SB excluded from Battle Pass?
Would you possibly consider adding a south Korean sub tree to Japan and possibly a north Korean to China?
Mods on the forums have already talked about SK and Japan, it will never happen
xXGaijinedXx, Will we at least get some form of SK in any tech tree?
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