- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
We have another round of questions and answers for you, with War Thunder producer Vyacheslav Bulannikov!
Aviation
Q. With the introduction of medium range missiles as well as increasingly fast top tier aircraft now and in the future, maps in top tier air realistic battles are becoming increasingly cramped. Are there any plans to mitigate this going forward?
- Yes, we have already increased the battle area in the high ranks and if necessary we will do it again in the future.
Q. Both the Jaguar GR.1 and the Jaguar A were capable of mounting flares. In game, currently neither variant has them, yet they are ranked with the high end jets that have them. Do you have plans to introduce them for these aircraft to better assist them?
- The Jaguar A and Jaguar GR.1 currently featured in the game have incorrectly modeled supports for the installation of the Tracor AN / ALE-40 flare units, which were installed only on later aircraft modifications. This will be fixed in a future update. The French version had its own Matra-Philips ARAL 1A / 1B Phimat system with a different mounting method. It will also be modeled in a future update. On the British Jaguar GR.1 (not to be confused with the later version 1A that was not presented in the game), in reality it was possible to install pods with countermeasures, but the question of adding them to the game has not yet been finally resolved.
Q. Is it possible to load the IL-28Sh at the same time with bombs and with missiles or use other variants of mixed load? Some of such combinations will fit perfectly into the load carrying capacity (less than 3000kg). Example: 1.5t missiles + 1.5t bombs will make 3t load. The maximum isn’t exceeded, the weapon control elements are different, so why not?
- We are trying to add a large number of suspended weaponry combinations where it was technically possible. We will consider this option and don’t exclude its addition in one of the next updates. Follow the news and leave your suggestions on the forum in the appropriate sections.
Ground Forces
Q. Are there any reasons why there is not a permanent “Tank Only” mode?
- One of the main features of War Thunder is the ability to combine in one single battle different vehicle types and we find this mode more interesting than just single ground battles. Additionally the game also has a lot of modes so adding another type of ground battle on a permanent basis makes no sense from our point of view.
Q.Sometime players are entered into night matches without having NVD unlocked. These players cannot compete with players that already possess thermal vision or IR devices. Are there any plans to limit night battles for players with vehicles that do not have NVD unlocked?
- There are no such plans but we reconfigured the weather conditions and day times so that night battles were always in good weather conditions and with moonlight. In addition we don’t exclude the future implementation of lighting shells and mines.
Q. Swedish top MBT’s and top tier vehicles in general have a really high repair cost, significantly higher than any other nation. This puts people off of researching and playing these vehicles as even with a 4+ kill game, a single death will outweigh the cost of your rewards. Do you have any plans to review these costs and better balance them so thank vehicles don't receive repair costs in excess of 25k Silver Lions?
- There are no artificial restrictions on the repair price - it depends on the vehicle efficiency. Repair costs will be constantly updated on the basis of statistics but we also plan to make some changes in the algorithm for calculation the repair costs which will lead to a price decrease for some vehicles, for example STRV 122.
Q. In top tier battles, it's quite common to see a lot of the small variants of some maps very often. Is it possible you can distinguish and separate these maps out, so that low tier vehicles can see the smaller variants, whilst modern top tier vehicles have the larger more spacious maps? Top tier gameplay it not well suited to these maps.
- Statistics of the bans and dislikes shows that it isn’t the case. At the top rank players like both - big and also compact maps and compact maps even more.
Q. In the past top ranked MBTs were balanced around shooting weak spots. With the introduction of volumetric projectiles shooting weak spots has become more inconsistent. This benefits certain vehicles more than others. Are any additional algorithms to the volumetric calculations planned to make the system more predictable?
- As we know, in the top rank the main type of shell is the APFSDS the core calibre of such shells is usually much smaller than that of the cannon and is 20-40mm. In this case the implementation of the “shell size” mechanics for calculation of the penetration has had an effect on reducing the number of vulnerable zones much less than for tanks in other ranks. In addition, in a recent server update we fixed some issues with armour penetration at large angles which was relevant for the top kinetic shells. We also have plans and are working on the fixing and improving of these mechanics.
Misc
Q. Mines are a really interesting addition, but they don't last very long and this limits their tactical use. Do you have plans to review mine active times in the future?
- Yes, we do have such plans.
Q. Can you tell us the status of Mac and Linux development for the game? More recently there has been more and more bugs and less overall fixes for these platforms. Can you tell us anything about Vulkan and if support will be introduced for War Thunder?
- This isn’t true. The number of bugs on these platforms hasn’t increased, we fairly quickly release client fixes. Also Metal has recently become available for MAC users for which we have more positive feedback. Yes, there are some bugs there but we are fixing it and in this case it is possible to use Open GL parallel. The Linux platform is complex itself because of different distributions, builds and drivers but we are also doing our best here.
The War Thunder Team
Comments (408)
I think you guys are overlooking the good things Gaijin has done here. The economy changes for high-tier MBTs alone are amazing. I don't understand why people are always so negative. It is just my opinion but the compelling angle of this game is the combined arms combat. I would never be interested in playing a "tank only mode". There are "other" games we won't mention that do that well enough. I'm here for combined arms. Have a good day everyone.
and you could still have that and those that want a tank only mode could have that as well. Having one doesn't have to mean we don't have the other. Waiting times wouldn't be an issue after a while because the players that left because they hate combined battles would come back and new players would be added.
Okey explain to me why the Type93 is going up in repair costs? (700 not much) It´s only a small question, it´s afterall the worst SPAA in game and put at 9.7 BR. I have 5 kills over 30+ games in it. so what makes it go up or down? win rate? nah... 43.73% according to thunderskill. It should go down in both BR and repair cost...
It would be nice if I cud ban certain maps in top tier and other in low tier. Right now you ban a map across all gamemodes and tiers. It takes far to long time to switch between maps so often ppl just leav one map banned.(I play many nation/tier) It be nice if we could have a map like/dislike/ban tier for tier instead of accross the board becuase right now "At the top rank players like both - big and also compact maps and compact maps even more." is a very odd statistic with no real marginals.
I still can't believe how there's players at top tier that enjoy spawning 800 m away from the enemy spawn... Already sick of playing Jungle at 10.7 with tanks that are more than capable to knock each others out at 5 km
Can you give a better explenation than ''Statistics'', they are a good way to see what is happening broadly but you are using them to make decisions about averything. For an example the tiger is a very well known vehicle so when somone new joins the game they will go and get it, but because it isn't and never was an indestructable warmachine they will get killed quick, here the statistics say that it's a bad tank but in reality the cause in between the monitor and the chair.
Where are the questions for naval? we seriously got only the mine related one?
Decent responses all around Gaijin; I love the game, and despite the loudest voices there are more than a few of us who are happy with the direction it is taking. All I ask is for a event similar to the world war mode; preferably Bomber escort and intercept mission. But otherwise keep up the great work! Been here for 7ish years and see myself staying just as long. There just simply isn't a game like yours.
Game balancing through repair cost only deliver frustration to player base, I would rather like to see repair cost based on vehicle class and survivability. It is frustrating when T26E1-1 is expensive because it is more effective than other 6.3 us vehicles but it has comparable effectiveness and slightly less survivability than cheaper Tiger II(P) which has same BR
Quote:"Statistics of the bans and dislikes shows that it isn’t the case. At the top rank players like both - big and also compact maps and compact maps even more." Does this mean i can dislike and like diffrent maps for diffrent BR,s in the future? Or how do you get that statistic? Because a player might have top tier vehicles but still "like" a smaller map for his lower tier vehicles. Players with top tier vehicles plays lower tier vehicles too.
"Additionally the game also has a lot of modes so adding another type of ground battle on a permanent basis makes no sense from our point of view." Yeah, but none of you are the ones actively playing the game. I thought the whole point of a QNA like this is to understand the playerbase to make the game more enjoyable for the people who play it. Way to slap your customers in the face.
I understand not wanting to add a tank only mode, and I agree that's not the solution. But you really need to work with the community to better balance CAS, as currently it can be very frustrating. Consider things like external targets that will effect the game (eg, take out AI ships or artillery to stop the other team calling in arty), AI fighters to harass attackers and give fighters and AA something to do when there are no players up. And the ability to swap into an AA for free at the spawn.
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