- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Friends, we are pleased to finally announce the launch of the long awaited World War mode!
Despite the fact that you can already find plenty of information about the mechanics of this game mode in the articles of our wiki, in this interview with Dmitry Gordeev - Game Designer and the author of the new mode, who participated in many tests alongside you, there will be in-depth discussions regarding the most important and interesting features in the World War mode, starting with the very basics..
— Greetings, Dmitry. Tell us how the idea of creating a World War mode come about?
Hi there. Even when War Thunder first began, it was obvious to us that a game such as ours would require a historical game mode allowing players to feel like a hero of real military historical events without any restrictions inherent in wall-to-wall battles, as is common in other similar games.
In contrast, historical battles are battles that are strict on the participants, in which the two sides can fight in dramatically different conditions, with different combat tasks and available vehicles. Such mechanics are not suitable for classical random sessions, because the way in which the teams must play, in order to win in such battles, is different. At the same time, the battles of World War are linked by a major goal - total operational victory. The unpredictability, complexity, and uniqueness of this mode are the major features which will help define what you might come to expect in World War.
— We would like to know more about how the mode works
It's a big thing. At first, we created our own engine for World War mode. Scenarios are available to players - these exhibit ‘slices’ of the known stages of the historical battles of various theaters of war. Players manage armies on a real world map, engage in separate battles, and influence the current state of affairs in operations, either following history or radically changing it.
World War itself will be built from regular seasons, in which we will present new scenarios, different in years, theater of operations, participating vehicles and tasks. At the end of the season, the most effective squadron and players will receive valuable prizes - individual for each new season.
Detailed elaboration of operations, which takes into account the historical balance of forces in the beginning while allowing for an unpredictable outcome, will remain unchanged in the seasons.
— What goes on inside a scenario?
As mentioned above, a scenario is a real battle held in the past during WWII. Each includes a global map of the real world where the armies are located. Armies are presented with vehicles which were, at this period of time, at the disposal of the commanders of the operation. Players are invited to play for one of the opposing sides, playing the real course of history or changing it - perhaps correcting tactical mistakes documented by historians. Squadron commanders begin on the map of the operation of battle - the mechanics will be similar to that of regular battles. In such battles, not only squadron members are involved, but all players when they choose their side of the conflict and the appropriate battle.
— And what do these battles look like to their participants?
Technically, these are familiar sessions, but what happens at the beginning of the battle will be determined by the type of armies, the vehicles and current status of the armies, their armaments, and even the sector in which the armies collide - all of which will affect the type of mission and its objectives.
— For example?
Let's say an aviation army is attacking a ground army - their aim is to attack the vehicle column, and the defensive side controls the SPAAG while trying to repel the attack.
At the same time, on the other side of the front, the tank army will attack the enemy's entrenched position - obviously, this will make the task more difficult for the attackers, whose goal is to capture a well-fortified position. There will already be entrenched forces there (as you will see), and time will not be on the side of the attackers. To help one’s fighters, the commander of the attacking side will send attackers (aircraft) into this battle, which will be immediately available to the attacking players.
There are many options! We have prepared a WIKI article about missions, but in general, each battle is a small World War.
— It sounds ambitious and interesting, but how will the mode be developed in the future?
Obviously, we will be adding new scenarios and awards, implementing even more missions, and following your feedback and suggestions on your World War mode experience very closely.
In the future, naval forces may also be involved in World War, and there may be post-war scenarios, and perhaps interesting ideas on alternative history, if appropriate.
— What else are you going to tell us about World War?
There is one important detail to tell you about, without which, World War mode would, at best, have been delayed. Entire squadrons and single players helped us develop the mode by participating in lengthy testing and the sharing of ideas, many of which we have implemented.
We thank Dmitry Gordeev, the Gaijin game designer and developer of the World War mode, for an interesting conversation.
In our up and coming Devblogs, we will tell you more about World War scenarios, but you can already find a lot of information about the mode in our Wiki
CBT participants, thank you very much for your help! This contribution is hard to overestimate.
What else would you like to know about World War? Tell us in the comments!
Comments (123)
this is not the Leclerc devblog, if we (finaly) get the Leclerc devblog tomorrow i'll eat ouiche lorraine everyday for one month, it's starting to get bothersome to not be listened to AT ALL.
Its starting to get bothersome to see so much whining in comments of unrelated articles.
TVC15, i don't care about your opinion i'll keep whining hard as possible on every as long as the is not a great performing Leclerc tank in the game, becase it should already have been there last patch. i'll stop for a while if they give an ELC AMX tho
I'll be honest, if WW mode doesn't come chock full of AI units and potentially AI infantry it'll be a massive missed opportunity. Hell, it wouldn't be hard at all to make the AI part of the player controlled experience too, as far as enjoyable gameplay goes. Not exactly a ton of room to explain here, but it would provide a hell of a lot more interesting uses for player vehicles like SPGs, as well as allow the inclusion of another vehicle class and gameplay mechanic through C&C mech infant...
I expected something bigger than that. This just seems like squadron 1v1s with extra steps. Something like multiple squadron platoons on a huge EC map, all trying to work together on different flanks to capture and hold towns/cities/strategic positions was what I imagined World War was about.
Please don't listen to comments who want to remove markers. I always wanted a game mode with realistic mechanics but WITH markers.
I belong to the "No markers" camp but only due to preferences, I'd like to not have them, but if they are in there, I am not discarding the game as trash outright like most of these people seem to do. As some have pointed out, the problem with the markers is that it removes most of the skill from the game as well as a great deal of tactics. No flanking is possible because you are easily detected, any AA will create a No Fly Zone anywhere and Planes can't do jack about it, amongst other things.
just no.
Will infantry ever be implemented? I feel like combining cuisine royale's infantry with war thunder vehicles could make a very complete world war scenario wouldn't you think? Or should that be in a game of it's own?
I like the markers.
finally Now World War Mode is here Thank you gajijn
*Gaijin
Will ships be part of this?
they will add it later
Please read the article and you will find the answer to this question :)
Will you make the Maps bigger for WWM so we can play a Tiger, StuG or SU with Tactic - Outflank or Ambush a Convoy etc? Will it be like Planetside 2 in WW2/Cold War Style? .. Only a Mode for Squadron Battles where you Drag and Click Icons with no more deph than the normal RB Mode, I will stay away from this lame thing :s So much Potential, 5 Years of development and you bring .. THIS to us? :
Will infantry/AT guns and other infantry-used weaponry be in this? And will the players have to worry about logistics ?
There are already AT guns assets used by WWM
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