- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
It's time for another round of Questions and Answers!
Ground Forces
Why does the blast effect of bombs, rockets and HE shells not take into account the armor plate’s angle? The shockwave is a thick air front. Just like any other wave, it flows over streamlined objects or objects set at a high angle with a minimum of resistance. Because of this error, bombs and rockets destroy tanks through the bottom when they hit 10 metres away from them, which is completely impossible since the shockwave should simply skirt around the bottom of the tank. |
It’s quite a difficult computing challenge to fully simulate the logic of explosive force while accounting for all its characteristics, so we use a simplified calculation. In 1.71, the destructive action of rockets is now calculated using the same rules that are also relevant for bombs. It is calculated more accurately with consideration for the explosive mass and the entire mass of the warhead, so the destructive action of rockets has been significantly reduced. As for bombs, to knock a tank out with a bomb from 10 metres away requires a rather heavier bomb of 500 kg and above.
With aircraft in ground AB, right now, you get the ability to take off in an attacker in exchange for two frags. But when you press the button, you can get a dive bomber, a fighter bomber, or even a night fighter with a huge cannon instead of the attacker. Why has it been done this way? It’s preferable to get an attacker when choosing an attacker, since there are special features for fighters and bombers. If fighters and attackers with anti-tank guns do well in tank RB, it doesn’t mean that they’ll do just as well in tank AB. After destroying two enemy tanks, it’s somehow annoying to get a night fighter with a giant cannon instead of an attacker, because a night fighter’s cannon can destroy no ground vehicles. |
For a greater variety of tactics. Considering that, from patch 1.71, rockets match their real counterparts in terms of destructive force, high-calibre aircraft cannons give skilled players more opportunities because they’re more precise and have higher penetration.
Will Japan have premium tanks like the M46 Tiger – for example, the ST-A2B, ST-A3 or ST-A4? |
There is a chance that it will.
Hello! Many ground vehicles have a system installed in which gun rotation and aiming take place in 2 modes, fast and slow. This is most relevant when choosing a vertical lead at firing over long ranges. Will a function like this be implemented in the game? |
It has already been implemented. Mouse aiming in the game is much simpler than it is in real life, where it was done using the tank’s real control equipment.
Previously, with the introduction of thermodynamics for aircraft, there were similar plans for ground vehicles too. Do you still plan to introduce the ability of overheating tank engines, modelling their ‘problems’ when damaged and so on? It would be good to somehow use the existing ability of damaging a radiator in battle. Maybe you already have some details about this? |
We don’t have any details at the moment, but we haven’t discarded those plans.
Aircraft
Will the D-series Mustangs with 10 rockets have a HVAR? |
It’s possible. The documents usually show 6 hanger positions for these rockets on the earlier variants, but 10 is possible on the later versions.
Will there be Hawker Fury models with Sabre and Griffon engines? They weren’t put into series production, but they’d be perfect as premium vehicles. |
We have no plans for these aircraft, but there’s another vehicle in production that is interesting and in a similar vein.
The top Japanese bomber is currently the G8N Renzan, capable of carrying 2.4 tons of bombs. Apart from the Keiun Kai, Japan doesn’t have any rank 5 bombers, and the Keiun Kai can only carry one 800 kg bomb, which deprives them of maneuverability. So my question is: could you introduce an aircraft like the G10N1 Fugaku, a truly capable plane that can stand up for itself and compete with its foreign counterparts? |
This aircraft was never built and didn’t fly, as is the case with many Japanese prototype designs, it would be hard to model it accurately in the game. So no, we have no plans for that.
Do you plan to remove from airstrips indestructible tents and other structures, and also objects that make takeoff/landing more difficult, especially for a damaged and poorly maneuverable aircraft? |
We’re going to try expanding airstrips where possible.
Is there a chance that Bf 109 models from other countries will be introduced, for example the Spanish HA-1109 and HA-1112? Or the Czechoslovakian Bf 109 model, the Avia S-199, which was also in service with Israel? |
We don’t have any plans for these aircraft yet. They’re inferior to the original 109s in all respects and they make sense only as rare collectibles or event vehicles.
Navy
Do you have any plans for ships larger than destroyers? |
We regularly make announcements like that on the website with detailed explanations. So keep an eye on the site – I think there’s going to be more news on that subject this year.
We are always looking for your questions! Feel free to submit them in comment section, or on our Official Forum!
The War Thunder Team
Comments (152)
Where is japanese tier 5?
tier 5 premium and tier 6 medium tank?
G10N1 Fugaku: i don't know why people keep asking for this it was even up to having a wind tunnel model created, a much better top tier bomber would be the Ki 91, it was almost complete (prototype wise) and was going to be fully tested. what i want to know is whether Gaijin is already looking at it or not? it's currently in further discussion and tbh it'd survive better than the G10N. https://forum.warthunder.com/index.php?/topic/337549-kawasaki-ki-91-%E3%82%AD-91/&
I want more Flyingboats and seaplanes like for USSR Shavrov Sh-2, Beriev Be 2, Beriev Kor 2, and for Germany Blohm and voss bv 138, Heinkel He 115 and Dornier Do 24. Usa Consolidated Pb2y Coronado, Martin PBM Mariner, Martin JRM Mars (military variant) theres a total lack of flyingboats for each faction except japan, japan has enough amphibious aircraft
"They're inferior to the original 109's in all respects, " You're kidding right? Given that the Ha-1112 was used as a stand in for the Bf109 e series in both "The Battle Of Britain" (1969) and Dunkirk (2017) you could market it as a tier 2 German premium...It'd be very nice and unique to have the aircraft featured most popularly in films as a BF109 stand in, and given other similar games have added movie premiums/easter egg vehicles, the reasons for not adding it seem to be negligible and lazy
How about giving players the option to create a mixed nations ABGF lineup?
Are tier 6 repair costs going to be adjusted? It is currently difficult to break even unless you win and survive. Ground forces on the whole seem to be much more expensive to play relative to air forces. It would be nice ti be able to enjoy playing the top level equipment in this game without worrying the entire time that you're gonna lose money.
When will the RP economy be adjusted for tanks? It takes way longer to grind tanks then aircraft with the current implementation.
Can be added the He-177 or Ju287 in the new update to germany? Because in 1.71 the Luftwaffe dont get new planes .
Other nations will get their turn in time, however other nations also need to play catch up since Germany has the most complete tree
It is my opinion that a list of the top ten most important player questions should be addressed by WT representatives in video form. I would personally rather hear honest answers to the issues that frustrate players most. I feel that some changes have to due with game revenue as opposed to balance. Without profits the game could not exist. For example, when the tank crews were expanded, many players used eagles to upgrade crews, adding to WT's overall revenue stream (Just my theory, not fact).
Tier 6 repair needs to be addressed .
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