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- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We present the A7M1 aircraft with the Nakajima NK9H engine: a plane without the powertrain flaws its prototype possessed. This engine’s mass-dimensional properties were perfectly suited to the plane’s airframe. With this engine, it displayed positive speed characteristics and excellent climb capability. When coupled with the NK9H engine, the A7M1 could climb to six thousand meters in six minutes, while its maximum speed amounted to 615 km/h. In combination with its excellent maneuverability and it’s fantastic armament, armour, and visibility, this makes the A7M1 (NK9H) one of the most threatening fighters in-game, capable of fulfilling the role of both air-superiority fighter and interceptor.
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Sergei Volkov, Lead Flight-model designer:
Immediately after the A6M Zero aircraft were deployed, work began on the next-generation carrier-borne fighters. At the beginning of 1941, the requirements for a new vehicle were formulated, but due to Mitsubishi’s high workload, practical work relating to the design of the aircraft only began in 1942. As a result, the A7M1 was born. Test flights revealed a very serious flaw in the prototype – specifically, serious problems relating to its powertrain. The NK9K engine provided only two thirds of its rated power, and all attempts to improve it to sufficient standards failed. The maximum speed of this model turned out to be the same as for later model A6M Zero fighters, while its climb capability was even worse. The A7M1 required a whole 10 minutes to climb to six thousand meters! Despite these drawbacks, the prototype was considered to have proven itself to be a full-fledged successor to the A6M Zero in all of its more ‘positive’ characteristics. Its excellent maneuverability, steadiness in all flight modes, stable diving and improved durability made it clear that an excellent new fighter had been developed.
Be sure to send your questions about this Devblog to the Developers. Questions will be examined and sorted, and the most interesting and valid questions will receive detailed answers. Of course, questions are expected to be constructive and clear. The answers that are provided to questions from this Devblog will be published below.
The War Thunder Team