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- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
As you already know, the matchmaking in Random Battles is based on the Battle Rating of the participating vehicles, allowing the creation of game sessions without the explicit need for an additional ruleset or limitations. Through this, battles are quickly created and the teams are generally balanced.
Today, we want to present our plans to extend the rules of our matchmaking to further increase it’s effectiveness.
The goal of every player is to achieve victory, and thus he is likely to choose the most proven technology available to him at a certain rank. For a multitude of reasons, this is a challenging situation: A mission may require certain tasks to be performed by certain machines that may not be as favoured as others, or the diversity of vehicles in battle may be low, as especially in higher ranked battles the range of available vehicles is generally not as wide.
For this reason, we want to add new settings to our matchmaker, allowing us to influence the creation of game sessions with a higher precision. And, of course, we want to invite you to join us to actively test the upcoming changes. But what exactly will change?
With the introduction of our new settings, we will be able to not only limit the amount of vehicles with a certain Battle Rating in a match, but also ensure that these vehicles are distributed more evenly amongst both teams. Additionally, for example, we can then direct how many attack aircraft or heavy tanks are allowed in a match, and even define how many vehicles of a specific type (e.g. Tigers or Shermans) will be able to join the same battle.
These new settings for matchmaking can be set to apply only for certain Battle Rating ranges.
We will inform you about the beginning of our tests in a separate announcement soon™. The tests will be repeated until both players and the development team are happy with the results. Thus, we would greatly appreciate your feedback during testing!
Look out for further announcements and see you on the battlefield!