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System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Upcoming new features
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Towing cable
In the heat of a ground vehicle battle, vehicles sometimes roll over after a collision or encountering a rock unexpectedly, this can lead to them being stranded or stuck on their roof or side. A tank in this state becomes totally helpless and can only call on the help of allies in the hope that they will be able to successfully push the tank onto both it’s tracks again. This may take some time, and the enemy, of course, does not waste any! Also fellow allies in the process of rescuing can accidentally damage both themselves and the vehicle that is in need of rescue. We are pleased to show you one of our new features that we plan to release in the near future. Now players will be able to the use a tow rope or cable which can help get an ally out of trouble. Please note that the mechanics of the feature described below - is what we are working on at the moment. Changes to the mechanics of the system before its release to open access are possible. A new button will now be available to players which they can use to call for help (default button 0). Surrounding allied players will see the icon on the vehicle that asks for assistance:![1](https://static.warthunder.com/upload/devblog/wp-content/uploads/2014/12/11.jpg)
![2](https://static.warthunder.com/upload/devblog/wp-content/uploads/2014/12/21.jpg)
Artillery support
We are also re-working the aiming mechanics of artillery support. You are aware that for aiming convenience the camera at the moment slightly rises. This still doesn’t give players the opportunity to launch artillery strike on the ground above them, and this in turn gives players the opportunity to "peek" behind obstacles and to see the exact position of the opponents there. Now the aiming won’t be done on the battlefield itself, but on the map instead, and that will allow players to launch strike on any position: When you press the artillery support button - the mini-map will open on which the player can choose the zone to attack with artillery strike. Since such mechanics will significantly increase the places in which the player can use the ability (while the radius will be limited so it won’t be much different from what it is now), the artillery attack will not be available to hit spawn points - the icon will be coloured red, warning that it will be impossible to target that area. New artillery strike mechanics will work in all ground force modes. Besides the listed changes above, we are also adding the dependence of shell impact spread to distance at which the player calls the barrage. We will monitor battles closely and it is possible that we will make further changes to how it works based on tests.Repair assistance
The last ground forces feature which we would like to inform you of is an opportunity to accelerate the repair progress for your teammates. Now, if you are near an allied tank that is busy repairing, you can also activate a repair on them and it will speed up their repair process. While assisting you are unable to be active in combat, just like with regular repair, so choose the right time between repair assistance and fire assistance for your teammates!Telescopic sights
We have prepared a practical addition for aviation enthusiasts as well. Now the aircraft, which had telescopic sights installed, will have a special kind of aiming view available to them. It will work on the same principle as the sights for tanks and allow players to lead a more accurate fire on enemy vehicles, disabling their vital parts.![shot 2014.12.04 18.27.15](https://static.warthunder.com/upload/devblog/wp-content/uploads/2014/12/shot-2014.12.04-18.27.15.jpg)
![shot 2014.12.04 18.36.22](https://static.warthunder.com/upload/devblog/wp-content/uploads/2014/12/shot-2014.12.04-18.36.22.jpg)
Improved aircraft damage model
We are also continuing to improve our damage model for aircraft in the game. Soon you will be able to tear off pieces of the tail or wing on the aircraft at any random spot that has been weakened by damage from enemy fire. Of course the aircraft will behave differently depending on the point of separation.![slow_or-nom-nom-nom](https://static.warthunder.com/upload/devblog/wp-content/uploads/2014/12/slow_or-nom-nom-nom.gif)
See you on the battlefield!
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