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Fifth Test of Enduring Confrontation
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Again, we would like to invite you to join a new test of the new "Enduring Confrontation" game mode in Realistic and Simulator Battles. Many improvements and changes have been made since the fourth test, and today you can test it on Stalingrad with German and USSR aircraft available. Thank you to everyone who already provided feedback on this new game mode, and we are looking forward for more opinions and suggestions!


From the 24th of September at 16:00 GMT for 24 hours

"Enduring Confrontation" (RB/SB) is available!

You can find it in the "Events and Tournaments" tab in the game's menu.
Please leave your feedback here: Realistic | Simulator


What's new?

  • New location "Stalingrad" has been adjusted for the mode.
  • Mission type "Convoy" has been fixed and implemented: At the start of the mission, reconnaissance locates an enemy convoy on a random point of the map, which may either be a military or supply convoy. This convoy is moving to a designated point and if the enemy finds it while the distance to the destination is still big enough, the teams receive the objective to either destroy or protect the column, respectively. Supply convoy consists mostly of trucks, while military feature mostly tanks. Cooperate! If your AI reconnaissance aircraft are still operating, you’ll receive a significant bonus to the detection radius. 
  • A Bug with the timer not resetting after the aircraft was destroyed has been fixed.
  • Number of active zones available for bombing increased from 2 to 3.
  • Maximum number of zones available for bombing on Stalingrad location  has been increased. This allows for a greater choice over active zones available for bombing and zones will now be spread wider all over the map.
  • Bomb tonnage required to destroy bases has been rebalanced. Bomb damage depends on the bomber's BR. These changes have been implemented to increase the chances for a solo bomber to destroy a base in a single run.
    • BR 1.0 - 2.0: 2 x 500 kg (instead of 5)
    • BR 2.3 - 4.7: 4 x 500 kg (instead of 6)
    • BR 5.0 and higher: 6 x 500 kg (instead of 8)
  • Bomb tonnage required to destroy airfields has been rebalanced. Bomb damage depends on the bomber's BR. These changes have been implemented to make airfields more vulnerable and thus more valuable targets.
    • BR 1.0 - 2.0: 3 x 1000 kg (instead of 4)
    • BR 2.3 - 3.3: 4 x 1000 kg (instead of 5)
    • BR 3.7 - 4.7: 5 x 1000 kg (instead of 6)
    • BR 5.0  - 6.3: 8 x 1000 kg (instead of 10)
    • BR 6.7 and higher: 10 x 1000 kg (instead of 12)

Features of the 5th EC Test:

  • Four events with different Battle Ratings are available:
    • 1.0 - 2.7
    • 2.3 - 4.3
    • 4.0 - 6.3
    • 6.0 - 9.3
  • For your first aircraft to fly out in a session, you may only choose aircraft with the lowest BR for the given game session or those 0.3 or 0.7 points above the minimum (e.g if the Battle Rating for the session is 2.3 - 4.3, you may only choose an aircraft with a BR of 2.3, 2.7 or 3.0 for the first flyout).
  • If all of the vehicles in your lineup come with higher BR than minimally acceptable for the session,  you will be given a vehicle with minimal available BR, but without any upgraded modules or crew.

Required bomb tonnage for base destruction (depending on bomber's BR):

  • BR 1.0 - 2.0: 2 x 500 kg bombs;
  • BR 2.3 - 3.3: 4 x 500 kg bombs;
  • BR 3.7 - 4.7: 4 x 500 kg bombs;
  • BR 5.0 - 6.3: 6 x 500 kg bombs;
  • BR 6.7 and higher: 6 x 500 kg bombs.

Required bomb tonnage for airfield destruction (depending on bomber's BR):

  • BR 1.0 - 2.0: 3 x 1000 kg bombs;
  • BR 2.3 - 3.3: 4 x 1000 kg bombs;
  • BR 3.7 - 4.7: 5 x 1000 kg bombs;
  • BR 5.0 - 6.3: 8 x 1000 kg bombs;
  • BR 6.7 and higher: 10 x 1000 kg bombs.

Attention! As this is a test run, it may be stopped at any time.
Don’t waste your chance, and be sure to take part in the test!


About Enduring Confrontation:

“Enduring Confrontation” (EC) is a game mode featuring air battles lasting several hours in which victory depends on the completion of various dynamically changing tasks and missions unique to each class of aircraft. Players can join an ongoing EC match at any point except for the last five minutes of battle. If a player leaves a running EC match, it’s also possible for him to join back at a later point in time - if there is an available slot in the team.

Any aircraft repairs in this mode are completely free, but every flyout is paid for with Silver Lions. Having just joined the session, the player has to start with weaker aircraft, gaining access to more powerful and dangerous machines only after some time in battle, which can be reduced by destroying enemy ground targets such as bases and airfields as well as shooting down enemy player aircraft.

Main objectives include the reconnaissance of enemy airfields, search and destroy missions, the interception of enemy aircraft and many others, which will be added as the development of the game mode progresses. Whenever a mission or task in an ongoing EC match has been completed, the game generates another procedural mission.

Through active participation in battle, players earn ‘Air Domination Points’ (ADP) for their team which, combined, represent the team’s total ADP score. At the end of the session, the team with the greater ADP score wins the match.

When flying out an aircraft, the aircraft’s class (e.g. Attacker) at that Battle Rating will not be immediately available again to the player. Thus, for the next flyout, the player has to either change the class or BR of the aircraft he wants to fly.

Features of Enduring Confrontation:

  • Rewards earned in battle are awarded to the player immediately after leaving an EC session, regardless of the outcome of battle.
  • After a player has chosen a certain aircraft, it will be locked for some time starting from the moment the aircraft has been destroyed. E.g. if the vehicle is available once per 30 minutes, a player can chose it 30 minutes after his vehicle was destroyed, not after he started to fly it.
  • The above also implies that a player who managed to land on an allied airfield will be able to swap out his vehicle for another choice, without restarting the timer.
  • Vehicles of the same BR and class share a common timer. Currently, two groups with common timers exist: Fighters (including light, heavy and naval) and Bombers (including all bombers and attackers).It will be useful to keep aircraft of all types in your preset so you won’t be left without an aircraft to fly in the midst of battle. 
  • Timer duration depends on Battle Ratings. The higher the BR, the longer the timer duration will be.
  • Vehicles of the lower BR spectrum for a specific session do not come with a timer and are always available.

Please be sure to leave your feedback, suggestions and discussions in the appropriate feedback thread for your game mode:

REALISTIC BATTLES | SIMULATOR BATTLES

We'll see you in the skies! Enjoy the test!


The War Thunder Team

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