System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We answer your questions!
Attention! Outdated news format. Content may not display correctly.
Hi, soldiers!
Welcome to the Developer Q&A section, in which we’re going to publish our most exciting development plans and explanations about how the game mechanics work. Simply and concisely.
Read more in the Feedback and Developer Answers Compilation sections on our official forum.
Aircraft
We recently changed the BRs for these mentioned aircraft, so the situation has changed. As for the new aircraft for the USSR - it is possible that we will add prototype jets based on German technology (Su-9). Germany has good aircraft at the mentioned BRs.
We do not plan to update the A6M series 3d model in the nearest future.
No, such an option is not planned. Jamming in game recreates a more complicated issue caused by overheating.
Bases and airfields are specially created objects that can be easily relocated without changing location itself. So, we think this simplification works fine. Besides that, there are ships. :)
Ground vehicles
We do not have such plans for the nearest future.
It’s a very specific vehicle and at the moment we do not have plans to introduce it.
It will be fixed in one of the nearest updates.
We know of the issue and it’s planned to be fixed.
Yes, we plan to implement alternate turning mechanics.
Because their amount is limited - it’s done for video memory optimization.
The War Thunder Team
Read more:
Comments (93)
in tank spwns need to be some deadly artillerys to every spawnpoint cuz they are too much spawncampers and if a enemy tank get to the spawn artillery need to take him just like flak in airfield please add this.
why is no one talking about the real issues. why is sparking and under powered guns in aircraft still a thing? most people, myself included, barely play this game anymore because there is only 1 jet that has consistent guns (hunter) and its frustrating to get "hits" on someone when you know it should be a kill.
tank interiors?
Not planned at the moment.
•Why do the hit/penetration marks disappear after a while? "Because their amount is limited - it’s done for video memory optimization." AB is AB, markers should be there and tanks shouldnt disappear. If that was for Vid. Mem. Opt. I see nothing optimized and the game causing a lot of frustration because of this.
it's not about markers. these are hit marks - such as holes, breaches in the wings, hull etc.
Senio, Oops, my bad:( Still Senio we do have an issue with hit detection and invisible tanks.
make it optional for the player to keep hitmarkers or not like the switch for the transmission from manual to auto
""Because their amount is limited - it’s done for video memory optimization."" and here I am using a 1080FTW edition with 8Gb of video memory, please make a setting to increase impact hits on my tanks. It can be useful to see how effective my angling was or where I was penetrated during a calm part of the map.
•Why do the hit/penetration marks disappear after a while? are you talking about the penetration indicator not working beyond 500m? when i started i was able to snipe across the map,but now is Impossible. and for 2weeks now i the game does not display kill/hit/assist points on screen (every thing ON on options menu)
"Well, that was implemented in 1,53 (afair) but gets very negative feedback. So, as for me, I'd like to see that in the game, but 'invisible tanks' are something that part of community fears and hates so much that it is not likely to appear :(" Yeah, and people are complaining about invisible tanks in the game, RIGHT NOW! There's a thread on the forums where it's explained how it happens. It's just as bad or broken as it was back in 1.53 (2015). Always one step forwards, two steps back.
will we get any other variants of the P-40 like the variant with the Packard merlin engine
Su-9?! o.0 wtf?
oh wait found it there are 2 planes with the designation Su-9. you mean the 262 clone :D
dotEXCEL, why not "that" Su-9? ;) top tier planes are decades behind top tier tanks
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