System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We answer your questions!
Attention! This news was published on the old version of the website. There may be some problems with news display in specific browser versions.
Hi, soldiers!
Welcome to the Developer Q&A section, in which we’re going to publish our most exciting development plans and explanations about how the game mechanics work. Simply and concisely.
Read more in the Feedback and Developer Answers Compilation sections on our official forum.
Aircraft
Not within the next patch. Later, it is possible that we may add some of these aircraft.
It already works how you described in AB, the aircraft’s speed in a dive is limited by its maximum indicated airspeed, at which in RB the aircraft is destroyed. For the Yak-3 this is around 720 km/h indicated, while the true speed might be closer to 900 km/h.
Ground vehicles
Yes, we have plans for this. I don’t think you’ll have to wait very long.
Yes, we plan to expand the current tree for Japanese ground forces, primarily the addition of ATGM’s, which are missing in Japan, and of course, a top SPAAG.
We have plans for a SPAAG based on the BTR-152, but I don’t think it will be at such a high BR.
That isn’t always the case. For many tanks, APCRs provide a significant increase in their ability to knock out targets that were previously invulnerable to them.
It’s possible that this will be changed during the next BR change and economy recalculation.
We don’t currently have plans for this.
We arrived at the current repair speeds, including for SB, based on the results of reviews in part from players themselves. Initially, the time was much longer. We have no plans to change this.
There are certain difficulties with this, but we still plan to implement the feature.
It is possible that we will add other tanks of the Chinese nation in the form of promotional or premium tanks.
Work on the sounds in game is ongoing. So it is possible.
Yes there are several features we’d like to implement for aircraft. First of all - we will continue creating operating canopies, secondly we are working on animated chassis parts, thirdly - a more realistic bombsight, as for the visuals - we’d like to add exhaust stack flame.
Navy
The shells do fly much farther of course, it’s just that the rangefinder doesn’t provide a ballistic solution for the angle of elevation at distances greater than 3 km. This is a temporary issue that wasn’t particularly problematic for boat skirmishes with automatic cannons, but has become important on large and open maps.
General
We don’t have any such plans at the moment. It is to imitate this divide that tankers don’t die from any impact, but only from a threshold impact or several small ones that break the threshold together.
The War Thunder Team
Read more:
Comments (196)
Any more premium tanks for the British like TOG II and/or A33 Excelsior
and/or A38 Valiant
Or the centaur. Really the British need anything they can get for tank premiums; they are quite lacking in number.
Any chance of the lightning or shackleton?
The BAC Lighting is a Supersonic Interceptor, far past any aircraft we have in game.
Smin1080p, Any thought on shackleton though?
Looks good
when will navel be open beta?
After all CBT testing is completed.
"Yes, we have plans for this. I don’t think you’ll have to wait very long." Allow planes that players can set themselves in them lineup like for RB please, allow use of gun sights in cockpit view for AB planes in tank battles, way better in those tiny maps especially with large caliber attackers like PbJ, add more lightly loaded planes/attackers and make players use planes from the same Nation they use the ground vehicles, Soviet tanks= soviet fighter/attacker/bomber, same for other Nations.
... Remove the totally useless bombers having bombs not able to deal damages to ground units if not exploding under 5m distance like the Wellignton and his 8 useless bombs loaded, replace them by bombers having only 2x 500Kg like the P1y1 for example, less bombs on planes but efficient ones, will be better for the game. Or limit payloads on some planes, dropping 4x 500Kg can remove 4-5 tanks from the map on different locations if lucky, 2x 500Kg should be a good limit. Thanks
Since we now have SPRRs, will we be seeing the M50 "Ontos" in game at any point? This would be a beast to play.
Hello are there planes to stop/reduce sparks? Sincerely, the entire community
plans
See? This. Totally this.
An update on the World War IE better squadron battles would be nice. A strong squadron/clan community is important for all of us.
Can you add working headlights and night maps for tanks?
it was said in a war thunder video that we could get something i am gonna mention later in comment, but it wasn't precised if it was gonna be promotional/premium or going all the way in, French tech tree ? (out of the possibility of french premium tank for ger/brit or whole tech tree, i'd bet for the latter, in the vid, presentator was told not to say much about it, and when gaijin is all secret like that it usually hide something big (also, screencap this, french released on 3rd of october !)