I usually stick to the larger game publishers and generally view indie game developers as suspicious wasters of my very precious time. As a massive fan of World War 2 simulation games though, my interest was piqued and I downloaded what turned out to be a real free-to-play gem.
Here is the 4th episode of Gaijin kitchen, reinforced by Paris Games Week and some information we got there. This time we will tell much more about caterpillars and shields unlike the previous Gaijin kitchen episodes.
During the Paris Games Week expo, we had an opportunity to talk with Alexander Trifonov about War Thunder. The discussion began with the presentation of the future update: arrival of American gound forces.
Cockpits, tanks and flags! Everything was set up on the stand of Gaijin Entertainment at Paris Games Week to present War Thunder. At Game Connection we had a chance to meet Alexander Trifonov, head of media relations, who answered all our questions about the game.
Here is the war as you want it: on your PC or PS4, simulation or arcade, air or land, challenging or relaxing, competitive or cooperative, free or paid. With, in addition, the right to replace the above "or" with many "and" in a "click".
When I swoop in behind an enemy fighter, drop the crosshairs just above the cockpit, and watch the bullets slope into the fuselage until it comes apart like a broken kite, I feel transported. I'm an ace, a master of the skies. War Thunder drives me crazy. I'm not sure how I can ever leave.