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- PC
- MAC
- Linux
- 운영체제: Windows 7/8/10 (64 bit)
- 프로세서: 2.2 GHz 듀얼코어 이상
- 메모리: 4GB
- 그래픽 카드: DirectX 10.1 이상을 지원하는 AMD Radeon 77XX / NVIDIA GeForce GT 660. 최소 사양 해상도: 720p
- 네트워크: 브로드밴드 인터넷
- 여유 저장 공간: 17 GB
- 운영체제: Windows 10/11 (64 bit)
- 프로세서: Intel Core i5
- 메모리: 16 GB 이상
- 그래픽 카드: DirectX 11 이상을 지원하는 Nvidia GeForce 1060 혹은 그 이상, AMD RX 570 혹은 그 이상
- 네트워크: 브로드밴드 인터넷
- 여유 저장 공간: 95 GB
- 운영체제: Mac OS Big Sur 11.0
- 프로세서: 최소 2.2 GHz의 Core i5 (Intel Xeon 은 지원하지 않습니다)
- 메모리: 6 GB
- 그래픽 카드: Metal 을 지원하는 Intel Iris Pro 5200 (Mac), 혹은 이와 비슷한 성능을 가지는 Mac 버전의 AMD/Nvidia. 최소 해상도: 720p
- 네트워크: 브로드밴드 인터넷
- 여유 저장 공간: 17 GB
- 운영체제: Mac OS Big Sur 11.0
- 프로세서: Core i7 (Intel Xeon 은 지원하지 않습니다)
- 메모리: 8 GB
- 그래픽 카드: Metal을 지원하는 Radeon Vega II 이상
- 네트워크: 브로드밴드 인터넷
- 여유 저장 공간: 95 GB
- 운영체제: 64bit Linux 중 최신 버전
- 프로세서: 2.4 GHz 듀얼코어
- 메모리: 4 GB
- 그래픽 카드: Vulkan 을 지원하고, 최신 그래픽 드라이버를 지원하는 NVIDIA 660 (6개월 미만) 혹은 그와 동급의 성능을 가지며 최신 그래픽 드라이버를 지원하는 AMD (6개월 미만; 최소사양 지원 해상도 720p)
- 네트워크: 브로드밴드 인터넷
- 여유 저장 공간: 17 GB
- 운영체제: Ubuntu 20.04 64bit
- 프로세서: Intel Core i7
- 메모리: 16 GB
- 그래픽 카드: Vulkan 을 지원하고, 최신 그래픽 드라이버를 지원하는 NVIDIA 1060 (6개월 미만) 혹은 그와 동급의 성능을 가지며 최신 그래픽 드라이버를 지원하는 AMD RX 570 (6개월 미만; 최소사양 지원 해상도 720p) 이상
- 네트워크: 브로드밴드 인터넷
- 여유 저장 공간: 95GB
Kuma is the lead ship of her class of five light cruisers built for the Imperial Japanese Navy in the late 1910s and early 1920s. The Kuma-class will be the first light cruiser vessel awaiting captains in the highly anticipated Japanese naval forces tree, coming to War Thunder with update 1.89!
Due to the expectation that the Tenryū-class cruiser wouldn’t perform to the satisfaction of the naval command in its role of leader and the appearance of newer and faster destroyer types, with which the Tenryū wasn’t able to keep up with, the shortcomings of the Japanese small cruiser concept became evident. These shortcomings were further emphasized with the advent of the large American Omaha-class light cruiser, capable of easily outgunning the Tenryū-class.
In response to this, Japanese shipbuilders revised Tenryū’s design and developed a new, larger version of the ship with increased speed, range and firepower. This new successor design would become known as the Kuma-class light cruiser. With the design being accepted, outstanding plans for the construction of the four remaining Tenryū-class light cruisers, as well as three other cruisers, were cancelled, while an order to construct five Kuma-class light cruisers was issued instead.
Kuma, the lead ship of her class, was laid down in August 1918, launched in July 1919 and subsequently entered service with the IJN the following year, in August of 1920. Immediately after her commissioning, Kuma was deployed as part of the Japanese intervention in Siberia against Bolshevik forces.
During the early 1930s, Kuma underwent a significant refit and later took part in hostilities during the Second Sino-Japanese War, patrolling off the coast of China and assisting in landing operations.
Following the attack on Pearl Harbor, Kuma participated in the Invasion of the Philippines and would remain stationed there until August 1942. After a brief refit in September, Kuma joined the Dutch East Indies and New Guinea campaigns, being tasked with transporting troops and patrolling the local waters until late 1943.
In January 1944, Kuma came under torpedo attack from the British submarine HMS Tally-Ho, shortly after departing Penang. Kuma suffered two hits, with the resulting damage and subsequent depth charge detonations sealing the ship’s fate. Kuma was later struck from navy records in March 1944.
Kuma. Light cruiser, Japan, IV rank.
Pros
- Able to reload torpedoes in battle
- High speed
- Very decent fire power for the main caliber
Cons
- Poor AA armament
In War Thunder, Kuma will be the first light cruiser available to captains at rank IV of the upcoming Japanese naval forces tree. Lighter than any other cruiser in the game and sporting firepower and mobility which is quite decent for its age and design, Kuma will be the perfect starting vessel for both seasoned captains, eager to progress down the Japanese cruiser line, as well as those who have only just begun to familiarise themselves with large warships.
Contrary to light cruisers of other nations already present in War Thunder, Kuma takes the “light” part of its light cruiser classification a whole lot more seriously. While the average displacement of existing light cruisers in the game sits around 6,970 tons, Kuma’s only goes up to 5,500 tons. The far lower displacement, coupled with the 90,000 hp output of its steam turbines, gives the Kuma unmatched agility and allows it to reach an impressive top speed of 36 knots (67 km/h).
While good mobility is certainly a welcomed quality for any warship, aspiring captains of the Kuma will quickly learn that their survival and performance in battle is closely tied to their ship’s mobility. Although the ship’s armour protection is average, with 63mm forming the belt and 32mm plating protecting ammunition compartments, it is capable of shielding the ship from damage inflicted by lighter vessels relatively effectively, though Kuma remains highly vulnerable to air attacks.
With only two single 80mm multipurpose cannons and two rifle-calibre machine guns forming Kuma’s auxiliary and anti-air complement, the ship will present itself as easy prey to skilled pilots and cunning MTB captains alike. Therefore, Kuma captains will always have to remain vigilant and aware of their surroundings, while taking advantage of the ship’s mobility to perform quick defensive maneuvers in order to avoid enemy fire, both the kind found above and below the waves.
However, in stark contrast to its auxiliary weapons, Kuma’s primary and torpedo armament are quite formidable, especially when coupled with the ship’s mobility. Namely, Kuma’s primary armament consists of seven 140mm quick-firing cannons, of which six can be brought to bear on a target at once. Complementing the primary guns are also four dual 533mm torpedo launchers, found on either side of the ship and featuring faster reload times than other similar armaments, which can be quite handy in quickly taking down more potent adversaries or for resolving a heated close-quarter dispute.
The War Thunder Team
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