War Thunder는 PC, Mac, 그리고 PlayStation 및 Xbox 등의 콘솔 유저들이 한 서버에 모여 2차 대전기부터 냉전기까지의 기갑 장비, 항공기, 함선 등을 직접 플레이해볼 수 있는 크로스 플랫폼 MMO 게임입니다.
War Thunder 에서는 현실적으로 디자인된 1,800여 대 이상의 항공기, 궤도 / 차륜형 기갑 장비, 헬리콥터, 함선이 등장합니다. 게임 내에 장비를 지속적으로 추가하고 있으며 현재는 2차 대전과 냉전기를 아우르는 장비가 게임 내에 등장하고 있습니다. 모든 장비 목록은 위키 페이지를 통해 확인하실 수 있습니다https://wiki.warthunder.com/Main_Page
아니오, 아무런 제약 없이 무료로 다운로드하고 무료로 플레이하실 수 있습니다.
아니오, War Thunder 를 플레이하시려면 끊임없는 인터넷 연결이 필요합니다. 게임 모드 선택 화면에서 선호하는 서버(러시아, 유럽, 미국, 아시아)를 선택하여 플레이하실 수 있습니다.
War Thunder has both PVE and PVP content with different difficulty options available. In PVE you can select Dynamic Campaigns and separate missions to play solo or with up to 4 players co-op. But War Thunder is primarily about PVP action. Players can experience a huge diversity of different mission types in different modes with prefered difficulty settings for any taste. In “Random Battles” players fight each other and compete tasks like capture and hold of positions, elimination or protection of certain targets.
There are three main difficulty levels in the game: “Arcade” “Realistic battles” and “Simulator battles”.
You can check the “Events” menu, where you can participate in battles with unique conditions, including reconstruction of real historical battles in the player vs player mode.
We also have “User created missions”, where you can download directly from live.warthunder.com, and also “Custom Missions” - an editor where you can create mission conditions with your favorite game parameters.
네 물론이죠. 친구를 게임에 초대하여, 최대 4명으로 이루어진 편대를 꾸려 같이 게임을 플레이하거나 추가 보상을 받을 수도 있습니다.
대부분의 게임 모드에선 32명의 플레이어가 2팀으로 나뉘게 됩니다. 몇몇 이벤트에선 64명으로 늘어날 수도 있습니다. 자세한 내용은 저희가 작성한 매치메이킹과 관련한 문서를 통해 확인하실 수 있습니다.
In combined battles, players fight together either with tanks and aircraft/helicopters or with ships and aircraft. Anti-air units such as SPAAGs and others provide a solid line of defence for allied armoured vehicles against aerial strikes, while a bomber can prove to be handy when you need to sink an enemy destroyer in a naval battle.
The only purpose of the Gaijin.Net Agent is to keep track of updates for War Thunder or other games developed by Gaijin Entertainment and refresh them to the latest version, thus saving you time and effort. The Gaijin.Net Agent is safe and harmless. It only works with game files and has no access to a users’ personal files.
You can enable/disable automatic updates by loading the game launcher and then pressing on the wrench icon in the top-right corner of the window.
Players using Steam can also update and launch the client through their game library. However, we recommend that you use the auto-update feature and launch the game via the original launcher.
No, you can’t! There is no way to get any advantage in battle by spending real money.
You can buy Golden Eagles – special in-game currency which you can use to train your crews faster and unlock new vehicles and upgrades for them earlier. But you’ll be fighting against more experienced and better equipped users, who didn’t spend anything.
You can also can buy a premium account with Golden Eagles, which lets you earn more Silver Lions and Research Points for each battle, and this also allows you to unlock new vehicles and upgrades for them earlier.
Lastly, with Golden Eagles you can buy “premium” planes and tanks, which come prepackaged with all upgrades. But they aren’t any better than regular vehicles – these are just rare models, like Australian aircraft in the UK research-tree.
Of course! The game supports many gaming devices including different gamepads, joysticks, head-tracking and VR-systems such as Oculus Rift and many more.
War Thunder의 시스템 요구사항은 - 시스템 요구사항에서 확인하실 수 있습니다.
Currently the game is available in English, Russian, German, French, Spanish, Italian, Portuguese, Czech, Polish, Turkish, Chinese, Korean, Japanese and Taiwanese. You can change the language in the game launcher.
아니오, 게임은 PS Store에서 무료로 다운받을 수 있으며 플레이하는 데에도 아무런 제약이 없습니다.
PS Plus 사용자 여러분은 달마다 연구 점수 +40%, 라이온 +75 % 부스터를 받을 수 있습니다. 그리고 특별한 P-36 항공기와 장비를 장식할 수 있는 특별 데칼을 받게 됩니다.
네, 모든 PS4 및 PS5 플레이어 여러분은 A-26C-45-DT 인베이더가 포함된 특별한 "Invader" 팩과 그 외 다른 보너스를 구매할 수 있으며 특별 데칼을 통해 항공기를 꾸밀 수도 있습니다.
네. 플랫폼에 상관없이 같은 서버에서 편대(최대 4인)를 맺을 수도 있습니다.
아니오, 그럴 경우 PS4 및 PS5용 War Thunder 계정을 따로 생성하셔야 합니다. 다른 플랫폼에서 구매한 것을 PlayStation으로 옮길 수는 없지만 PlayStation계정을 PC 계정 이메일과 연동한다면 구매한 것과 진행 상황을 그대로 유지할 수 있습니다.더 알아보기..
새로운 북미 PSN 계정을 생성하셔야 하며 기존 계정은 사용할 수 없습니다.
USB 장비면 뭐든지 꽂아서 사용하실 수 있습니다.
네, 헤드 트래킹 기능을 통해 플레이어가 컨트롤러를 사용하지 않고도 게임 내에서 주위를 둘러볼 수 있습니다. 이 옵션은 게임 옵션에서 사용 가능하며 항공기 내의 조종석 시점에서만 사용 가능합니다.
격납고 우측 상단의 "상점" 버튼을 눌러 PS Store로 이동하시면 골든 이글 및 어드밴스 팩을 구매하실 수 있습니다.
당연하죠. PS4 Pro에선 4K 해상도와 HDR 기능을 지원한답니다.
Revenue Share - is a support program for user generated content, created in the War Thunder CDK. A player will get rewarded for his or her input into the game development if it is created by them and the content has been used in War Thunder
An award will be payed at 25% of the income, which the Company will get in a set period of time or in a one-time payment. If content is distributed as a premium proposition (for example, as an advanced pack), when content from other authors is included inside it, the award will be calculated proportionally. For example, the Company decided to pay the author for an aircraft model, which is included in a pack with 5 aircraft (4 of which were made by other authors or developers). If Company got $1000 income, then the authors share will be ⅕ of the income * 25% (award amount) and will be $50.
The first award will be paid no sooner than 180 days after content was added to the game. After that, an award will be paid during 30 days from the end of the calendar quarter at which Company received the income from the distribution of said content. The amount of the one-time payment shouldn’t be less than $500. If during the accounting reference period the amount of the award is less than $500, then payment is transferred to the next accounting reference period or (only by the Company decision) until the amount of the total award will not reach $500 or more.
The award is paid by bank transfer, cheque or any other method, not excluding WebMoney, at the discretion of the Company. Assistance agreement: https://live.warthunder.com/assistance_agreement/
We can officially state that the players database has never been compromised and any rumours of such are false. Users’ login data is not grouped in any kind of ‘database’, so the breach of any database is not possible.
User authorization in War Thunder is a subject to a secure salted hash algorithm, these are near impossible to breach even if a malicious individual could even access any player database.
Unfortunately, some of our players still use the same or similar logins and passwords to access different systems, which gives an attacker the best opportunity to steal information from unsecured sources and use it to compromise careless players’ accounts.
We advise you to use a unique complex password for your War Thunder account; it will greatly improve your personal data security. You are also able to enable a two-step authorisation for your account.
To increase the protection of your account from hacking and stealing attempts, we have implemented a two-step authorisation system utilizing the Google Authenticator service. This system has been introduced to protect your account in any case, even if a malefactor would be able to get your password. To use the Google Authenticator, the only thing you will need is a smartphone based on either the iOs, Android or BlackBerry operating system. However, unofficial applications for Windows phone and desktop computers also exist. To enable the two-step authorisation, you will need to login at the general login page located at: https://login.gaijin.net/.
Is it possible to use cheats in War Thunder (like speed-hack, invulnerability and other unfair advantages)?
All movements and player interactions like collisions, damage etc. are calculated on the server side. It means that even if corresponding parameters are modified on the client side, the cheater will not actually gain any advantages like invulnerability, increased damage or anything similar. Anyone pretending to distribute software that gives such advantages is probably a fraudster looking to steal your money or compromise your personal data.
Finding and identifying targets is an essential part of the Simulation battle mode and players are, theoretically, able to modify game files to see target markers on much greater distances than intended (thus violating EULA and becoming susceptible to permanent ban). Calculating visibility on the server side is an option, but it will raise the connection quality requirements dramatically; players will need zero packet loss with a latency of 50ms or lower. Higher latency values will cause players to appear and disappear in plain sight. Our game is not so demanding to a player’s internet connection, basically allowing play on any server from anywhere in the world. One of the consequences is that enemy aircraft visibility is only calculated in a set radius around the player.
Nevertheless, visibility “cheats” do not give any noticeable advantage in duels, because markers are always displayed at distances allowing a reliable hit on a target anyway. Our tests show that enabling lead indicators for one of the teams does not give it any significant advantage. On the contrary, tactics, communication and skill always determined the outcome of battles.
But we still continue working on identifying illegal game modifications and banning players that use such modifications because we believe that cheating breaks the spirit of sportsmanship even if it doesn’t give a big advantage.
The term originates from First Person Shooters, since in the majority of shooters it is enough to move mouse cursor to a certain point and press “fire”; huge part of gameplay is to match crosshair with a target.
In War Thunder in “aiming mode” a player controls not the direction of fire but the desired direction of a aircraft flight or turret aim instead. AI and predictive calculations manage aircraft and turret controls controls and they try to adjust to the intended course as soon as possible. Also it is never possible to change the flight path or turret aim immediately unlike in the FPS games. Enemy is usually a considerable distance away so you need to lead your target while firing and shoot the point where you expect your enemy to be when the bullets reach it.
We have conducted multiple tests and they show that “ideal” auto-aim-bot (which is hard to achieve without a possibility to modify both server’s and client’s code at the same time) shows results similar to those of an average player in arcade battle mode, even worse in realistic battles and (simulator battles do not have mouse-aim). In duels such an “ideal” aim-bot (still impossible without modifications on server) will more likely weaken the player.
Online games, like any other programs, may contain errors that users can exploit to gain some benefits. We do our best to fix such exploits as fast as possible, but sometimes new ones appear. If you find a potentially exploitable game bug, you should immediately report it to one of our moderators or administrators on the forums or via a private message. Using them to obtain any advantages is strictly prohibited by the EULA and may cause permanent blockage of your War Thunder account.
You can download the Linux version from here. You can also download Linux Launcher from our website or on Steam.
Follow this link to download the Linux version of the game. Please note that War Thunder only supports 64-bit systems. You can also download and launch the Linux version of the game on Steam.
You can download the Linux version by following this link. Please note that only 64-bit systems are supported. You can also download and launch the Linux client via Steam.
By following the download link you will receive the ‘wt_launcher_linux_x.x.x.x.tar.gz’ file. You then must do the following:
Yes. You can continue using the Wine version of the game even if you installed a native client within the same folder.
You need the most recent proprietary drivers for your videocard. If something's gone wrong, and the game is not launching at all because of invalid settings, you can always try to run it using the minimum possible settings. To do so, just go to the War Thunder folder (i.e. ~/Games/WarThunder) and run: ./aces -safe -mode:windowed -resolution:1280x720
-safe - will run the game with "minimum" settings -mode:windowed - will run in windowed mode -mode:fullscreen - will run in full screen mode -resolution:WidthxHeight - will run the game with specific valid resolutions where WidthxHeight is needed resolution, i.e. 1920x1080 or 1280x720
이 게임은 Xbox One, Xbox One S, Xbox One X, 그리고 Xbox Live Gold 를 구독한 Xbox Series X|S 플레이어 여러분도 즐길 수 있습니다. 이보다 초기에 출시한 Xbox 콘솔은 지원하지 않습니다. 이 중 Xbox Series X는 4K 60 FPS 를 지원하고, Xbox Series S 는 1440P 60 FPS를 지원하기 때문에 가장 최적화된 버전의 게임은 Xbox Series X|S 를 통해 플레이할 수 있다고 할 수 있습니다.
네. 당연히 Xbox Live Gold를 구독 중이셔야 합니다.
네. 마우스와 키보드를 사용할 수 있습니다. 추가로 Thrustmaster T.Flight Hotas One 조이스틱도 사용이 가능합니다.
아니오, 그럴 경우 Xbox 플레이어는 War Thunder 용 계정을 따로 생성하셔야 합니다. 다른 플랫폼에서 구매한 것을 Xbox로 옮길 수는 없지만 Xbox 계정을 PC 계정 이메일과 연동한다면 구매한 것과 진행 상황을 그대로 유지할 수 있습니다. 더 알아보기.
Xbox 플레이어는 크로스 플랫폼 게임플레이를 활성화할 수 있습니다. 활성화 상태라면 PC, Linux 그리고 Mac 플레이어와 게임을 즐길 수 있게 됩니다. 만약 비활성화 상태라면 Xbox 플레이어끼리만 게임을 즐기게 됩니다. 이 옵션은 전투 입장 전이라면 언제든 끄고 킬 수 있으며 다른 플랫폼의 플레이어도 친구 추가 혹은 함께 편대를 맺을 수도 있습니다.
다음 상품이 Xbox Store에서만 판매됩니다: 미국 214 해군 전투비행단의 F4U-4B 콜세어 전투기 XM-1 크라이슬러 전차 캐나다 제5기갑사단의 M5A1 전차
War Thunder 는 다른 플랫폼과 같은 기능을 가지고 있습니다. 서버도 예외는 아니긴 하지만 크로스 플랫폼 기능을 제한할 수 있다는 차이점을 갖고 있습니다.
크로스 플랫폼 기능을 적용하지 않은 Xbox 플레이어는 아케이드 공중 및 지상전만 플레이할 수 있게 됩니다.
네. War Thunder는 Xbox One X 에서 4K 해상도를 사용할 수 있고, HDR 기능까지 사용할 수 있도록 최적화되어 있습니다
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