- PC平台
- MAC平台
- Linux平台
- 操作系统: Windows 7 SP1/8/10 (64位)
- 处理器: 2.2 GHz
- 内存大小: 4GB
- 显卡 DirectX 10.1级: AMD Radeon 77XX / NVIDIA GeForce GTX 660 (游戏支持的解析度最低为720P)
- 硬盘空间: 17 GB
- 操作系统: Windows 10/11 64位
- 处理器: 英特尔 Core i5
- 内存大小: 16 GB或更高
- 显卡 DirectX 11级或更高配置: Nvidia GeForce GTX1060 及更高,AMD Radeon RX 560 及更高
- 硬盘空间: 95 GB
- 操作系统: Mac OS Big Sur 11.0
- 处理器: 英特尔 Core i7 (不支持Intel Xeon系列)
- 内存大小: 6 GB
- 显卡: Intel Iris Pro 5100或同等的AMD/英伟达显卡(游戏支持的解析度最低为720P)
- 硬盘空间: 17 GB
- 操作系统: Mac OS Big Sur 11.0
- 处理器: Core i7 (不支持Intel Xeon系列)
- 内存大小: 8 GB
- 显卡: Radeon Vega II或更高,需要支持Metal
- 硬盘空间: 95 GB
- 操作系统: 大部分现代64位Linux系统发行版
- 处理器: 双核 2.4 GHz
- 内存大小: 4 GB
- 显卡: NVIDIA GTX660 及最新的显卡驱动(半年以内的版本) 或同等 AMD 显卡及最新的显卡驱动(半年以内的版本)。游戏支持的解析度最低为720P。显卡需要支持Vulkan API
- 硬盘空间: 17 GB
- 操作系统: Ubuntu 20.04 64位
- 处理器: Intel Core i7
- 内存大小: 16 GB
- 显卡: NVIDIA GTX 1060 及最新的显卡驱动(半年以内的版本) 或类似的 AMD 显卡(RX 560)及最新的显卡驱动(半年以内的版本)。
- 硬盘空间: 95 GB
Hey everyone. We’re continuing to move along with the War Thunder Roadmap presented at the beginning of this year. In today’s news, we’ll be talking about the separation of Battle Ratings for different modes.
We planned to introduce this one along with the second major update of 2024, but we were able to finish it earlier, and today we’re pleased to present it to you.
We are planning to implement this change soon.
How it works
The separation of Battle Ratings for different modes works as simple as this: the Battle Rating for a vehicle is different in Aircraft Battles and Ground or Naval Battles, something not seen before in the game.
Apart from a few exceptions, Battle Ratings for aircraft are set based on their performance in Aircraft battles, not Ground or Naval Battles. This is why there are more changes to Battle Ratings in Ground Battles than there are in Aircraft Battles with the release of this feature.
We’d like to make an important note that this is the only first change to Battle Ratings for this feature, at the moment we’ve only included changes to top tier aircraft. For aircraft of the earlier ranks, we’re planning to change their Battle Ratings if needed in one of the planned Battle Ratings segments that we do. Overall we’ll be carefully monitoring changes in the performance of various vehicles.
We’ve prepared a handy table for you so that you can see the changes that are going to be made to the Battle Ratings of some vehicles.
Click here for the table of separate Battle Rating changes
Postponement news
As of now, we’re currently working on Roadmap features for the second major update, but we’d like to talk about some features that have been delayed and will not be included this major update. We’ve developed separate Battle Ratings sooner than expected, however some features need some more time to be finalized.
The main one is the Research Bonuses for new nations Roadmap feature which we are delaying until after the second major update. This has been explained thoroughly in this post, but in essence our programmers need more time to create this feature, and it’s at the highest priority of the lead game designers. We anticipate it sometime after the second major update in one smaller update or an It’s Fixed update and we apologize that this has been delayed again.
We’re also postponing public squads and mechanics for searching for a squad based on the interests of players in-game. This one also needs more time from our designers and programmers and will come out in the future.
Our Community Managers have posted an article on the forum with insights regarding postponements, design mockups and other information regarding the Roadmap, second major update, vehicle events, bug reports and other things we’re working on. If you’ve not seen it yet, be sure to check it out in the link below!
Updated Roadmap Infographic
We’re continuing to work on the Roadmap features for the second major update, and more details surrounding what’s to come will be released in the future. In the meantime, check out this updated Roadmap infographic — be sure to share it with your friends!
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