- PC平台
- MAC平台
- Linux平台
- 操作系统:Windows 10 (64位)
- 处理器:双核 2.2 GHz
- 内存大小:4GB
- 图形处理器:DirectX 11 级别的显卡 - AMD Radeon 77XX / NVIDIA GeForce GTX 660 (游戏支持的解析度最低为720P)
- 网络:宽带网络连接
- 硬盘空间:23.1 GB (极简客户端)
- 操作系统:Windows 10 / 11 (64位)
- 处理器:英特尔 Core i5 或 Ryzen 5 3600 及以上
- 内存大小: 16 GB 或更高
- 图形处理器:DirectX 11 及以上级别的显卡 - Nvidia GeForce GTX1060 / AMD Radeon RX 570 同等级及更高
- 网络:宽带网络连接
- 硬盘空间: 75.9 GB (完整客户端)
- 操作系统:Mac OS Big Sur 11.0 或更新版本
- 处理器:Core i7,至少需要 2.2GHz (不支持Intel Xeon系列)
- 内存大小:6 GB
- 图形处理器: Intel Iris Pro 5200 (Mac) 或同等水平的 AMD / Nvidia显卡 (游戏支持的解析度最低为720P)
- 网络:宽带网络连接
- 硬盘空间: 22.1 GB (极简客户端)
- 操作系统:Mac OS Big Sur 11.0 或更新版本
- 处理器:Core i7 (不支持Intel Xeon系列)
- 内存大小:8 GB
- 图形处理器:Radeon Vega II或更高,需要支持Metal
- 网络:宽带网络连接
- 硬盘空间:62.2 GB (完整客户端)
- 操作系统:大部分现代 64 位 Linux 系统发行版
- 处理器:双核 2.4 GHz
- 内存大小:4 GB
- 图形处理器:NVIDIA GTX 660 及最新显卡驱动 (至少为半年以内的版本) 或同等水平的 AMD 显卡及最新的显卡驱动 (至少为半年以内的版本)。游戏支持的解析度最低为720P。显卡需要支持Vulkan API
- 网络:宽带网络连接
- 硬盘空间: 22.1 GB (极简客户端)
- 操作系统:Ubuntu 20.04 64位
- 处理器:Intel Core i7
- 内存大小: 16 GB
- 图形处理器:NVIDIA GTX 1060 与最新显卡驱动 (至少为半年以内的版本) 或同等水平的 AMD 显卡 (如 Radeon RX 570) 及最新的显卡驱动 (至少为半年以内的版本)。
- 网络:宽带网络连接
- 硬盘空间:62.2 GB (完整客户端)

The missile used to know where it was at all times, then it took a laser in the seeker!
In the upcoming major update, we’ll be releasing an overhauled version of DIRCM that addresses several shortcomings.
In the game, all DIRCM currently function similarly to regular IRCM with very wide radiation sectors. This means that the jammer is always active and emitting as long as the player has IRCM enabled. It works in a fixed sector around the carrying vehicle regardless of where the threat is, and it works on many threats simultaneously.
In reality, DIRCM is directional for a reason. To provide a high-powered jamming signal, it focuses the signal within a narrow field of effect, which is then directed towards threats. This applies to both lamp-based and laser-based jammers.
The new implementation works the same way: turret mechanics direct a narrow jamming signal at the threat. This has several implications.
Sensor cueing
The DIRCM system is now cued by the missile launch warning system. It needs to know where a threat is before engaging it, so a missile that the warning system does not detect will not be jammed.
One at a time
After a processing delay, similar to that of active protection systems, the DIRCM system slews a jammer towards a detected threat and starts emitting a jamming signal. The jammer continues to emit until the threat is dropped. Unlike before, a single jammer can only engage one threat at a time, so firing several missiles at once can now overwhelm it.
Evaluation
When a threat veers off course or stops approaching, the jammer stops jamming after a short period. This ensures that the jammer becomes available to engage other threats.
New visuals
In addition to the new gameplay effects, the overhauled DIRCM system also gets some new visuals.
Jammers are now animated. Both the MUSS jammer on the Schützenpanzer Puma and the L-370 Vitebsk jammers on the Ka-52 slew towards engaged threats. In night vision mode, they also emit a strobing light effect that simulates their jamming signal. When IRCM is disabled on these vehicles, their jammers move into a stowed position.
Finally, on aircraft, the RWR scope shows which threats the DIRCM system is currently engaging. A blinking JAM indicator also appears on the scope while any jammer is active.

The new DIRCM mechanics will arrive with the upcoming major update. They apply to the lamp-based jammers on the Ka-52 and the Schützenpanzer Puma (all versions), as well as to the laser DIRCM (LDIRCM) on the Mi-28NM, AH-64E (all versions), Z-10ME and Mi-8AMTSh-VN. Stay tuned for more news!
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