- PC平台
- MAC平台
- Linux平台
- 操作系统:Windows 10 (64位)
- 处理器:双核 2.2 GHz
- 内存大小:4GB
- 图形处理器:DirectX 11 级别的显卡 - AMD Radeon 77XX / NVIDIA GeForce GTX 660 (游戏支持的解析度最低为720P)
- 网络:宽带网络连接
- 硬盘空间:23.1 GB (极简客户端)
- 操作系统:Windows 10 / 11 (64位)
- 处理器:英特尔 Core i5 或 Ryzen 5 3600 及以上
- 内存大小: 16 GB 或更高
- 图形处理器:DirectX 11 及以上级别的显卡 - Nvidia GeForce GTX1060 / AMD Radeon RX 570 同等级及更高
- 网络:宽带网络连接
- 硬盘空间: 75.9 GB (完整客户端)
- 操作系统:Mac OS Big Sur 11.0 或更新版本
- 处理器:Core i7,至少需要 2.2GHz (不支持Intel Xeon系列)
- 内存大小:6 GB
- 图形处理器: Intel Iris Pro 5200 (Mac) 或同等水平的 AMD / Nvidia显卡 (游戏支持的解析度最低为720P)
- 网络:宽带网络连接
- 硬盘空间: 22.1 GB (极简客户端)
- 操作系统:Mac OS Big Sur 11.0 或更新版本
- 处理器:Core i7 (不支持Intel Xeon系列)
- 内存大小:8 GB
- 图形处理器:Radeon Vega II或更高,需要支持Metal
- 网络:宽带网络连接
- 硬盘空间:62.2 GB (完整客户端)
- 操作系统:大部分现代 64 位 Linux 系统发行版
- 处理器:双核 2.4 GHz
- 内存大小:4 GB
- 图形处理器:NVIDIA GTX 660 及最新显卡驱动 (至少为半年以内的版本) 或同等水平的 AMD 显卡及最新的显卡驱动 (至少为半年以内的版本)。游戏支持的解析度最低为720P。显卡需要支持Vulkan API
- 网络:宽带网络连接
- 硬盘空间: 22.1 GB (极简客户端)
- 操作系统:Ubuntu 20.04 64位
- 处理器:Intel Core i7
- 内存大小: 16 GB
- 图形处理器:NVIDIA GTX 1060 与最新显卡驱动 (至少为半年以内的版本) 或同等水平的 AMD 显卡 (如 Radeon RX 570) 及最新的显卡驱动 (至少为半年以内的版本)。
- 网络:宽带网络连接
- 硬盘空间:62.2 GB (完整客户端)
Today we’d like to talk about how we’re expanding the functionality of points of interest on top-tier aircraft!
It’s hard to surprise anyone with “smart” weapons in War Thunder anymore, but we’re going to try! In the upcoming major update, we’re implementing another feature for modern weapons systems: multiple aiming points!
Previously, the game only had a single, current point of interest. This made it difficult to fire guided weapons at multiple targets in a salvo, as manual targeting of each subsequent target required reorienting and finding it before launching, which increased the exposure to counterattacks from SAMs. With multiple aiming points, the time between launches, and consequently the time spent in the air defense zone is reduced, increasing the carrier’s chances of successfully returning to base.
How will it work? All aircraft with GNSS-guided weapons will have the ability to set new waypoints — called aiming points — new markers independent of the point of interest. Essentially, these are simply saved coordinates. You’ll be able to set up to 10 aiming points (numbered 0 to 9), switch between them, delete and edit them, and move the point of interest to the current aiming point. This can be done either by using the assigned keys or via the tactical map.
Aiming points can be used for navigation purposes, for example to mark route points or danger zones, or to measure the range to specific targets, such as an airfield, as well as in combat for weapon launch. Now, it will be possible to first detect targets and “remember” their coordinates, and then, by switching between pre-marked points, guide and launch guided weapons. While weapons with IR or TV seekers will still require target acquisition before launch, and laser-guided munitions will require target designation, switching between multiple targets will be faster. This mechanic will be especially helpful against static or slow-moving enemies.
However, this mechanic will expand the capabilities of satellite-guided weapons more than any other, as bombs and missiles guided by GNSS data can be linked to aiming points and launched in a single salvo (with the option of the carrier being hidden from view by terrain). Ammunition can be linked in two modes: manual and automatic. In manual mode, you link a specific munition to the current aiming point, with the ability to link multiple munitions of different types to each if you want. In automatic mode, you simply set aiming points and launch a salvo of the selected weapon. This way, the drop will expend one munition per each aiming point, starting with 0.
You’ll be able to try out the expanded point-of-interest functionality in the game and bomb ground targets very soon! That’s all for now, see you in the next dev blog.
Please note that the mechanics may be refined and changed before being added to the game.


评论 (0)
评论将处于预审核状态提交举报