- PC平台
- MAC平台
- Linux平台
- 操作系统:Windows 10 (64位)
- 处理器:双核 2.2 GHz
- 内存大小:4GB
- 图形处理器:DirectX 11 级别的显卡 - AMD Radeon 77XX / NVIDIA GeForce GTX 660 (游戏支持的解析度最低为720P)
- 网络:宽带网络连接
- 硬盘空间:23.1 GB (极简客户端)
- 操作系统:Windows 10 / 11 (64位)
- 处理器:英特尔 Core i5 或 Ryzen 5 3600 及以上
- 内存大小: 16 GB 或更高
- 图形处理器:DirectX 11 及以上级别的显卡 - Nvidia GeForce GTX1060 / AMD Radeon RX 570 同等级及更高
- 网络:宽带网络连接
- 硬盘空间: 75.9 GB (完整客户端)
- 操作系统:Mac OS Big Sur 11.0 或更新版本
- 处理器:Core i7,至少需要 2.2GHz (不支持Intel Xeon系列)
- 内存大小:6 GB
- 图形处理器: Intel Iris Pro 5200 (Mac) 或同等水平的 AMD / Nvidia显卡 (游戏支持的解析度最低为720P)
- 网络:宽带网络连接
- 硬盘空间: 22.1 GB (极简客户端)
- 操作系统:Mac OS Big Sur 11.0 或更新版本
- 处理器:Core i7 (不支持Intel Xeon系列)
- 内存大小:8 GB
- 图形处理器:Radeon Vega II或更高,需要支持Metal
- 网络:宽带网络连接
- 硬盘空间:62.2 GB (完整客户端)
- 操作系统:大部分现代 64 位 Linux 系统发行版
- 处理器:双核 2.4 GHz
- 内存大小:4 GB
- 图形处理器:NVIDIA GTX 660 及最新显卡驱动 (至少为半年以内的版本) 或同等水平的 AMD 显卡及最新的显卡驱动 (至少为半年以内的版本)。游戏支持的解析度最低为720P。显卡需要支持Vulkan API
- 网络:宽带网络连接
- 硬盘空间: 22.1 GB (极简客户端)
- 操作系统:Ubuntu 20.04 64位
- 处理器:Intel Core i7
- 内存大小: 16 GB
- 图形处理器:NVIDIA GTX 1060 与最新显卡驱动 (至少为半年以内的版本) 或同等水平的 AMD 显卡 (如 Radeon RX 570) 及最新的显卡驱动 (至少为半年以内的版本)。
- 网络:宽带网络连接
- 硬盘空间:62.2 GB (完整客户端)
Hello everyone! War Thunder Infantry Closed Beta Testing is in full swing, and today we’d like to share some information relating to the second phase of testing. We’ll be covering the new features and improvements awaiting testers in the near future, and reveal some plans for the future of the closed beta. Let’s get started!
The goal is stability
During the second phase of testing back in March, we encountered some technical limitations that prevented us from maintaining the 64v64 mode for an extended period without the use of bots. To address this issue, we optimized the server code and network interactions. Our primary goal of the next phase of the closed beta test will be testing the effectiveness of these improvements under real-world game loads.
The network infrastructure is holding up well in the 20v20 small-sided mode with single-point control. This mode will be the first for the upcoming closed beta tests to ensure there are no regressions or errors related to the latest changes. After the small-sided mode is successfully confirmed to be operational, a switch to the 64v64 format is planned. During this phase, the server load will gradually increase, with a consistent increase in the number of participants, reaching a maximum of 128 players per session. This increase will continue as long as the servers demonstrate stable operation without critical failures.
Europe and the Middle East
The upcoming testing stage will feature two infantry battle locations, which are Granitograd and Al-Massa in Realistic. These locations have been updated and refined based on the results of previous testing sessions, with improvements affecting both gameplay and navigation.
Better shooting
Weapons are the foundation and most important aspect in infantry. We’ve made minor but significant improvements to the weapon control system for player comfort: by popular demand, we’ve reworked weapon inertia when turning and deflecting, and adjusted the accuracy of some weapons. For those who weren’t aware, as of the second testing phase, mouse sensitivity has been made separately available for infantry combat, allowing each player to tailor their controls to their individual preferences.
We’ve also done a pass on rocket-propelled grenades (RPGs) and man-portable air defense systems (MANPADS). They’ve had their visual effects, sound effects, animations improved and minor bugs fixed. These changes aim to create a more responsive and predictable gameplay experience when using these weapons.
Vehicles in combat
Some changes have also been made to the UAV. The flying wing drone now carries a mine rather than a shaped-charge projectile and is more focused on anti-infantry missions, expanding the tactical arsenal of players using unmanned systems.
While we’re on the subject of small vehicles, let’s also talk about the larger ones. We’re ready to test new pre-made combat vehicle lineups. The M1A2 SEP V2 and T-90M tanks are rolling out onto the streets, AH-64A Apache and Mi-28N attack helicopters are providing fire support from the air, and their flight is hampered by LAV-AD and 2S6 Tunguska anti-aircraft missile-gun systems, whose guns pose a mortal danger to infantry as well.
Do you hear that?
We’ve also worked to improve the combat soundscape. We’ve created a mechanism to control the playback of enemy and allied footstep sounds, ensuring they are audible to the player when within earshot. A similar mechanism controls the playback of ground vehicle and aircraft engine sounds.
An important change has also been made to drone controls. Players will now be able to hear what’s happening around their soldier while controlling a drone, not the drone itself. Enemies will have a harder time catching the drone operator off guard!
Smooth and beautiful looking
We’ve also made improvements to the soldier models. We’ve implemented a new animation controller that enhances the fluidity and realism of character movements when performing various actions in combat.
That’s it for now! We’re ready to launch a new closed beta test session for War Thunder infantry. Stay tuned to the news and in-game announcements and remember to apply for the CBT if you haven’t already. See you on the battlefield!







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