시스템 요구사항
- PC
- MAC
- Linux
최소사양
- 운영체제: Windows 7/8/10 (64 bit)
- 프로세서: 2.2 GHz 듀얼코어 이상
- 메모리: 4GB
- 그래픽 카드: DirectX 10.1 이상을 지원하는 AMD Radeon 77XX / NVIDIA GeForce GT 660. 최소 사양 해상도: 720p
- 네트워크: 브로드밴드 인터넷
- 여유 저장 공간: 17 GB
권장 사양
- 운영체제: Windows 10/11 (64 bit)
- 프로세서: Intel Core i5
- 메모리: 16 GB 이상
- 그래픽 카드: DirectX 11 이상을 지원하는 Nvidia GeForce 1060 혹은 그 이상, AMD RX 570 혹은 그 이상
- 네트워크: 브로드밴드 인터넷
- 여유 저장 공간: 95 GB
최소사양
- 운영체제: Mac OS Big Sur 11.0
- 프로세서: 최소 2.2 GHz의 Core i5 (Intel Xeon 은 지원하지 않습니다)
- 메모리: 6 GB
- 그래픽 카드: Metal 을 지원하는 Intel Iris Pro 5200 (Mac), 혹은 이와 비슷한 성능을 가지는 Mac 버전의 AMD/Nvidia. 최소 해상도: 720p
- 네트워크: 브로드밴드 인터넷
- 여유 저장 공간: 17 GB
권장 사양
- 운영체제: Mac OS Big Sur 11.0
- 프로세서: Core i7 (Intel Xeon 은 지원하지 않습니다)
- 메모리: 8 GB
- 그래픽 카드: Metal을 지원하는 Radeon Vega II 이상
- 네트워크: 브로드밴드 인터넷
- 여유 저장 공간: 95 GB
최소사양
- 운영체제: 64bit Linux 중 최신 버전
- 프로세서: 2.4 GHz 듀얼코어
- 메모리: 4 GB
- 그래픽 카드: Vulkan 을 지원하고, 최신 그래픽 드라이버를 지원하는 NVIDIA 660 (6개월 미만) 혹은 그와 동급의 성능을 가지며 최신 그래픽 드라이버를 지원하는 AMD (6개월 미만; 최소사양 지원 해상도 720p)
- 네트워크: 브로드밴드 인터넷
- 여유 저장 공간: 17 GB
권장 사양
- 운영체제: Ubuntu 20.04 64bit
- 프로세서: Intel Core i7
- 메모리: 16 GB
- 그래픽 카드: Vulkan 을 지원하고, 최신 그래픽 드라이버를 지원하는 NVIDIA 1060 (6개월 미만) 혹은 그와 동급의 성능을 가지며 최신 그래픽 드라이버를 지원하는 AMD RX 570 (6개월 미만; 최소사양 지원 해상도 720p) 이상
- 네트워크: 브로드밴드 인터넷
- 여유 저장 공간: 95GB
Server update 20.11.18
A주목! 오래된 뉴스 형식. 콘텐츠가 올바르게 표시되지 않을 수 있습니다.
In ground realistic battles, new mechanics for fast repair of engine and transmission has been implemented as referenced in the recent devblog:
- A disabled engine blocks vehicle movement completely for 20 seconds, after which it is restored to 40% of its original power
- A disabled transmission blocks vehicle movement completely for 20 seconds, then the range of gear change is reduced by two
This type of fast field repair does not require the “parts” modification.
Naval Bug fixes:
- MPK-163 — a bug where the mortar became available after unlocking depth charges has been fixed. A bug where bombs were not being displayed in X-Ray view has been fixed.
- Cowell (DD-547) — A bug when firing the main calibre gun caused depth charges to also drop has been fixed .
- S-38b — A bug where torpedoes were still displayed in X-Ray view after they had been launched has been fixed.
- Pr. 206 — auxiliary targeting armament modification has been removed (not required). German Pr 206 displacement value in the info card has been corrected.
- Pr.191 — Max. speed and displacement values in the info card have been corrected.
- LS 4 — two extra respawns have been removed.
- Pr. 159 — mortar magazine is no longer displayed in X-Ray view if mortar has not been researched, depth charges are disabled. Visual effects for rounds hitting water have been improved; the main calibre gun turrets rotation speed with installed mortars has been corrected.
- PGH-2 — a typo in the displacement value in the info card has been corrected
- AF D1 and AF D3 — researchable 37mm rounds for the auxiliary targeting armament have been removed. 20mm ammo belts for the AA have been added instead.
- AF D3 — all 20mm Flak guns have been moved to AA group.
- S-100 (S204) Lang, S-100 (1945), S-100 (1944) — 20mm autocannon modifications ammo belts reload has been unified. Changed to 1200 shots per barrel. A bug where only half of the magazine was being loaded has been fixed.
- KMS Emden, Type 1939 — turret armour thickness values in the info card have been corrected.
- Fairmile D (697), Fairmile D (5001) — deflection angles on the 57mm guns have been increased.
- Pr.1124 (1940), Pr.1124 Rocket version, Pr.1124 (1945), Type 143 — camera position has been changed.
- Type 140/141 — torpedo side launch has been corrected.
- Asheville (PGM-84) — main calibre gun overheat has been added; reload time has been reduced from 15 to 10 secs.
- API-T rounds have been added to the Vickers Mk.V 12.7mm MG.
- Smoke trails for all naval MGs and autocannons of calibres 7 to 40mm have been removed.
- Overheat has been added for 30mm, 57mm, 76mm naval autocannons.
- Overheat has been removed for all naval MGs up to 20mm calibre.
- Chance of destruction for larger ships with one hit has been decreased.
- Oil tank detonation for larger ships has been removed.
- Each calibre now has a preset of dispersion diagram and shard penetration value. HE, AP and shrapnel rounds have different diagrams for shard dispersion. Sheets for armour penetration and kinetic damage of HE shells have been corrected. The damaging effect of HE and AP shells of medium and large calibre (57-180 mm) has been reworked. Now, with increasing calibre, the damage effect will also increase correctly and shells of different calibres are more significantly different from each other. The striking ability of shells of large calibers (150-180 mm) is now much higher.
- Torpedo launch animation speed has been increased for the following vessels:
- LS 4
- LS 3
- S-38
- S-38b
- S-100 (1945)
- S-100 Lang
- S-204
- Type 143
- Pr.183
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.