War Thunder background
Update 24.06.14 - (1.41.27.23)
A주목! 오래된 뉴스 형식. 콘텐츠가 올바르게 표시되지 않을 수 있습니다.
  • Fixed a bug that caused tank shot animation not to be played.
  • Fixed a bug that prevented users from joining battles due to lack of ammunition.
  • Fixed a bug with RP gain being displayed incorrectly in the debriefing window.
  • Fixed incorrect rendering of cockpits during night time flying.
  • Memory usage optimized for 32-bit systems.
  • Fixed some graphics issues with the HDR option turned on.
  • Fixed a crash with OpenGL render and SSAO on.
  • Fixed reflections in hangar with OpenGL render.
Server Update:
  • Fixed Panzer IV/70(A) armouring, front armour of the cabin and hull increased from 60 and 50mm to 80mm. Based on Spielberger Panzer IV & Its Variants page 158.
  • Fixed T-34E armouring. Thickness of the lower-front armour of the hull was changed from 99mm to 45mm. Equivalent thickness of the engineer driver hatch was increased from 35mm to 45mm. Fixed an issue where rear plate of the turret wasn’t accounted for in the damage model.
  • Fixed armouring of the T-34 type 1942 and T-34-57 type 43. Equivalent thickness of the engineer/driver hatch was increased from 35mm to 45mm.
  • Fixed elevation angles for Pz.Kpfw IV of series C,F,G,H from -10+30 degrees to -10+20 degrees. Based on Spielberger Panzer IV & Its Variants page 58.
  • Fixed maximum velocity of the Stug III ausf from 58 to 40 km/h. Based on Spielberger 'Sturmgeschutz & Its Variants", page 253.