Tankers! The damage model of non-armoured and lightly-armoured vehicles (with up to 25mm thickness of hull armour) has been refined in update 220.127.116.11. These vehicles have in fact, quite weak resistance when being hit by powerful high-explosive shells, like shells that contain 700g of TNT. To calculate the destructions for such vehicles, new mechanics have been added to the game - “Hull Break”. It means that the vehicle will be out of action when hit by shells with the capacity above the threshold.
Among those that are in the game, on the kinetic impact, hits with penetration of the shell of 150mm calibre on any part of the hull or turret (inclusive of the breech). Or even hitting following penetration of few structural elements of shells of small calibre, upwards of 75mm and higher. For HE shells, impacts by 75-76mm HE shells to the hull or turret will be effective. For large calibre HE shells (122-152mm) hits to chassis components will be counted as fatal. .
For greater clarity, it is planned to add the damage representation on the hit camera that will demonstrate the process of taking damage to the hull with such hits in one of the next updates.