
- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Catalina v.10.15 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: OS Big Sur v. 10.16 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Matchmaking (MM) is a very important game mechanic which has to be clearly understandable to any player. Most players no doubt know about the limit on the +/- 1.0 BR variance of vehicles’ Battle Ratings when assembling teams. This means that when you prepare for the next battle, assemble a squad or return to a comfortable battle rank for you, you’re sure to pay attention to the BR of the vehicles in your selection.
But far fewer players know about the existence of another matchmaking rule – rank limitations.
This rule works like this: regardless of the resulting Battle Rating of an individual vehicle or a player’s lineup of vehicles, matchmaking is calculated for opponents whose top vehicle’s rank differs from the player’s highest vehicle’s rank by no more than one (either higher or lower).
Complicated? On paper, sure. In reality, this rule activates very rarely, since even without it, the Battle Ratings of vehicles in most cases fall within the acceptable limitations of ranks. But there are individual examples of vehicles whose Battle Rating does not prevent an encounter between, for example, a vehicle at the lower end of rank three with a vehicle at the top end of rank one. At the same time, in spite of the seemingly large variance and the resulting concern that a vehicle at the top end of rank one won’t be able to take on a vehicle at the bottom end of rank three, in practice it all turns out differently and the vehicles would have comfortably fought with each other – if not for the limitation rule on ranks.
We strive not only to support optimal balance among all vehicles represented in War Thunder, but also to make the balancing mechanic simple and easy to understand for any player.
This means that the next logical step in improving our matchmaking mechanism is additional development of a simple and understandable Battle Rating system by making an exception to the limitation rule on ranks.
We’ll use some examples to explain this. In the majority of battles, no changes will be apparent – matchmaking will, as ever, be determined based on the Battle Rating of vehicles. However, in rare cases, the game will be a little easier for individual vehicles – both for their owners and for players who encounter them in battle.
Let’s take a look at Germany’s aviation tech tree. At the time of writing, the attacker aircraft Hs.129B-3 has a rating of 3.0 in Arcade Battles. According to MM rules, it can fight against vehicles between BR 2.0 and 4.0. Now look at the Battle Rating of the He.112B-0 – it is 2.3 BR. I.e., by matchmaking rules, a meeting between these aircraft is more than possible, and in a duel, the Heinkel fighter would most likely surpass the Henschel bomber – if it weren’t for the rule that previously forbade an encounter between a rank three attacker aircraft and a rank one fighter.
Greater variety of vehicles in battles while maintaining a comfortable balance of power, and in some cases a somewhat faster start to the battle! This will work in all cases – after all, before this rule is rescinded, a very effective vehicle would never encounter an opponent more than one rank higher regardless of how high we take its Battle Rating, this means it would still undeservedly end up among the top selected for battle. Similarly, a less effective vehicle had no chance in encountering other less effective vehicles at lower ranks forcing them instead to meet more powerful machines.
Comments (287)
The problem is, it is unskilled players complaining a lot. Personally I think MM is very well balanced with few exceptions (some tweaking and you will be fine!). The problem is people don't use their head and then they cry a lot. For example I have no problems destroying tiger 2's and is 2's in my m18 or black cat (and they are one rank lower!!!). Its because practice makes you perfect, and you have to be patient :) BTW, a question to admin, will there be Polish tanks in game? Please reply ^^
Yes, many players use tanks like they were pillboxes (massive, "armoured" and with cannon) and their only tactic is to go H2H with other tanks. But I am pretty sure it's temporary for all of them, and sooner than later they manage to use their tracks to move around and use advantages of their vehicles :) Polish tanks. I would love to see some 7TP or even TKS but for now, it's hard to say if or when we will see them in WT.
All answers (15)Stona_WT, Thanks for reply. Yeah you know Polish people want to see their nation tanks in game :) Probably lots of Russian tanks (as we used T34's and IS's), but it still would be cool. Or perhaps an European tech tree with multiple nations? ( an idea for game developers ;) ).
well balanced?? you have a funny view of things... have you ever checked on your statistics on how often you get uptiered +1 and how often you get downdiered -1??? out of 50 matches i got 41x uptiered against +1 and 9x balanced!!! ones where i was in the same range as my opponents. fecking 0 downtiered into -1BR, its just not exising or perhaps 1 game out of 100 or higher. simply 90% of the time you get uptiered when you are a good player... there you go with your crap matchmaking
and what about FW190A4 vs Griffon spitifire, or the Era2 BF109F2 (3.3) vs P51D5 (4.3) at era IV that now will met? Just few examples. Already the MM is falling apart due the big problems of compressions. Now this? Please gaijin listen to the community.
Another nonsense change for lesser que time!! I was expected more comlicated MM, what a fool i am! They will never learn simpler MM means more unbalanced matches that means lesser fun but all they care que time. I have lost my faith in this game...
All answers (1)Ggoddkkiller, Someone still have faith in this game? I lost it ages ago... The only motive i still playing this is that the other plane/tank game is worst; what don't make this one a good one... For now i'm stick with the other company Ships game, maybe someday WT Navy come out and i become surprised! (a good surprise this time i hope).
You forgot the D520s, Hurricanes and Spits with 7.7 machineguns vs P47s or P61s...
Seems like a very good change. I personally have been waiting for it for quite a while. It will make the Vickers Tempest much more playable. With BR 4.0 and at Rank 4, it got uptiered way too often.
Exactly this is why we are changing it. Multiple vehicles will greatly benefit from it, while others are not put at a disadvantage. :-)
All answers (4)Wibox, It means rank limitation be disabled?
Yeah but that puts the Tempest against Fw-190 Ds which have a rough time killing them because they outperform them in almost everything.
What a waste of development time, stop being foolish and make matchmaking only +-0.7BR spread and thousands of players will return to this game. WE DONT WANT INSTANT / BAD BATTLES, We can wait few minutes for enjoyable fair game. Also when will you fix quantitative matchmaking? you said only ~30% of teams can be uptiered yet in reality if you play ~6.7BR you can have full teams of low BR tanks against teams of 99% soviet tanks being0.7-1BR. there are dozens of examples proving what i said
Example, https://i.imgur.com/LeyVC66.png It happens in all BR ranges and especially in tank battles
It's hard understand + or - 1.0 it is too much? to understand 1,3 was very very very too much gaijin had more than one year, now how much years to know you loosing a lot of players?
Do you ever plan on publicly releasing the global winrates of all vehicles across all modes so we can see the effect of matchmaking systems, changes to BR over patches and which game modes benefit which vehicles?
Win rates works like guides for huge amount of players. Imagine FockeWulf with W/L rate at 70% - all players will jump on it and start to play it, then they will fail (FW 190 is not the easiest aircraft to handle) and start to rant/leave game/says that we are lying and W/L stats are fake because they cannot win/shot enemy.
All answers (7)Stona_WT, I haven't thought that win rates are that important, it's way too random. I have more concentrated on the kills to battles ratio, which i think is more important, especially in higher BR battles.
I think we would all like to see that.