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17 September 2015
Fourth Test of Enduring Confrontation starts today!
We would like to invite you to join the fourth test of the new "Enduring Confrontation" game mode in Realistic and Simulator Battles. Today you can test it on Sicily with German, British and American aircraft available. As with previous testing sessions, your feedback is greatly appreciated and has already helped to shape the game mode extensively!
Starting today, the 17th of September at 15:00 GMT
"Enduring Confrontation" (RB/SB) is available!
You can find it in the "Events and Tournaments" tab in the game's menu.
Please leave your feedback here: Realistic | Simulator
Features of the 4th EC Test:
- Four events with different Battle Ratings are available:
- 1.0 - 2.7
- 2.3 - 4.3
- 4.0 - 6.3
- 6.0 - 9.3
- For your first aircraft to fly out in a session, you may only choose aircraft with the lowest BR for the given game session or those 0.3 or 0.7 points above the minimum (e.g if the Battle Rating for the session is 2.3 - 4.3, you may only choose an aircraft with a BR of 2.3, 2.7 or 3.0 for the first flyout).
- If all of the vehicles in your lineup come with higher BR than minimally acceptable for the session, you will be given a vehicle with minimal available BR, but without any upgraded modules or crew.
- All reported issues from player feedback during the last tests have been fixed. Thank you!
Required bomb tonnage for base destruction:
- BR 1.0 - 2.0: 5 x 500 kg bombs;
- BR 2.3 - 3.3: 6 x 500 kg bombs;
- BR 3.7 - 4.7: 6 x 500 kg bombs;
- BR 5.0 - 6.3: 8 x 500 kg bombs;
- BR 6.7 and higher: 8 x 500 kg bombs.
Required bomb tonnage for airfield destruction:
- BR 1.0 - 2.0: 8 x 500 kg bombs;
- BR 2.3 - 3.3: 10 x 500 kg bombs;
- BR 3.7 - 4.7: 15 x 500 kg bombs;
- BR 5.0 - 6.3: 25 x 500kg bombs;
- BR 6.7 and higher: 30 x 500 kg bombs.
Attention! As this is a test run, it may be stopped at any time.
Don’t waste your chance, and be sure to take part in the test!
About Enduring Confrontation:
“Enduring Confrontation” (EC) is a game mode featuring air battles lasting several hours in which victory depends on the completion of various dynamically changing tasks and missions unique to each class of aircraft. Players can join an ongoing EC match at any point except for the last five minutes of battle. If a player leaves a running EC match, it’s also possible for him to join back at a later point in time - if there is an available slot in the team.
Any aircraft repairs in this mode are completely free, but every flyout is paid for with Silver Lions. Having just joined the session, the player has to start with weaker aircraft, gaining access to more powerful and dangerous machines only after some time in battle, which can be reduced by destroying enemy ground targets such as bases and airfields as well as shooting down enemy player aircraft.
Main objectives include the reconnaissance of enemy airfields, search and destroy missions, the interception of enemy aircraft and many others, which will be added as the development of the game mode progresses. Whenever a mission or task in an ongoing EC match has been completed, the game generates another procedural mission.
Through active participation in battle, players earn ‘Air Domination Points’ (ADP) for their team which, combined, represent the team’s total ADP score. At the end of the session, the team with the greater ADP score wins the match.
When flying out an aircraft, the aircraft’s class (e.g. Attacker) at that Battle Rating will not be immediately available again to the player. Thus, for the next flyout, the player has to either change the class or BR of the aircraft he wants to fly.
Features of Enduring Confrontation:
- Rewards earned in battle are awarded to the player immediately after leaving an EC session, regardless of the outcome of battle. After the EC session is finished, participants receive a certain bonus to these rewards.
- After a player has chosen a certain aircraft, it will be locked for some time starting from the moment the aircraft has been destroyed. E.g. if the vehicle is available once per 30 minutes, a player can chose it 30 minutes after his vehicle was destroyed, not after he started to fly it.
- The above also implies that a player who managed to land on an allied airfield will be able to swap out his vehicle for another choice, without restarting the timer.
- Vehicles of the same BR and class share a common timer. Currently, two groups with common timers exist: Fighters (including light, heavy and naval) and Bombers (including all bombers and attackers).It will be useful to keep aircraft of all types in your preset so you won’t be left without an aircraft to fly in the midst of battle.
- Timer duration depends on Battle Ratings. The higher the BR, the longer the timer duration will be.
- Vehicles of the lower BR spectrum for a specific session do not come with a timer and are always available.
Please be sure to leave your feedback, suggestions and discussions in the appropriate feedback thread for your game mode:
We'll see you in the skies! Enjoy the test!
The War Thunder Team